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Downloads Home » Singleplayer Scenarios » The Emperor Returns

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The Emperor Returns

Author File Description
Magmar47
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
An update of my previous submission
Much broader in scope and story with nearly 200 triggers
Initial missions are timed and are both annoying and exciting
serve to develop plot and win the game
Second half is a mega battle
RPG intertwined with 4x strategy
I have played around 20 times to iron out bugs
Easy on medium difficulty
Best on hard
I cant beat it on hardest

I have included instructions in Intelligence and Recon, but pay attention to chat also
Voices
Vader BLUE
Emperor PURPLE
Ashen RED

Many thanks to the guys who have worked so hard on Expanding fronts
THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS' ".
AuthorReviews   ( All | Comments Only | Reviews Only )
Darth Kiro
Rating
3.6
Breakdown
Playability3.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Hi, Magmar! I am the same Darth Kiro who had problems with 'The Invasion on Naboo'. As I saw you used stuff from Expanding Fronts here, I thought it might be the same with 'The Invasion on Naboo' and I was right. So when you use a mod for a scenario, always require it in the downloading page. Especially for such big mods.


Playability: 3

I am not fan of B&D missions because of the long building part, but I should have given more than 3 it there weren't those often crashes. They happen during big battles, so while I was attacking the enemies' bases I had to save every 2 minutes in order not to lose progress. Even then the game crashed a couple of times, which seriously decreases the joy.

About the mix of B&D and RPG, these styles don't match very good. Especially when you have to build massive army and defence with constant scrolling from the RPG moments.


Balance: 5

The balance is right, especially when you can change the difficulty level. But in this kind of scenarios the balance is the easiest thing to be done properly.

Something I hated, but still think is a good idea to make things more interesting, are the turrets hidden behind buildings. Alll the time I have been finding such unnoticed turrets, which made me be more cautious.


Creativity: 3

Mixing RPG and B&D isn't something you can see often. However, as I wrote in the playability paragraph here these styles don't match very good. Actually I have a similar idea for a future scenario, but I am going to mix the RPG elements with encountering a single enemy base instead of several.


Map design: 4

The map itself was made well, but I felt like some objects weren't put at place. Also some areas were overfilled with eye candy as others looked empty compared to them.



Story/Instructions: 3+

I don't know what so much to write here; maybe only this: the instuctions are okay, but the story didn't make much sence to me.


Additional comment:

If you like long games, download this file.

To the author:

I see you actually have potential to create some wonderful scenarios in future. Just think of a better story and better matching of styles in case you are going to do that again.

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HGDL v0.7.1

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Rating
3.6
Breakdown
Playability3.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:211
Favorites: [Who?]0
Size:388.77 KB
Added:01/21/17
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