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Downloads Home » Campaigns » Wookiee Campaign Chapter 10

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Wookiee Campaign Chapter 10

Author File Description
MatthewFondair
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 5
This is the Tenth part of my Wookiee Campaign. This part details the Wookiee efforts to push into Kessel and free the Wookiees enslaved by the Galactic Empire, which has fallen at the hands of the Rebellion.

'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
AuthorReviews   ( All | Comments Only | Reviews Only )
Darth Kiro
Rating
1.4
Breakdown
Playability1.0
Balance2.0
Creativity1.0
Map Design1.0
Story/Instructions2.0
Well, no one had already posted a review, so I did. I saw the reviews of the first 3 parts of 'Wookiee campaign' and I decided to play only the last part and post a review for it.


Playability:1

You just explore the map with a set force to find the imperials and kill them. Isn't good at all.


Balance:2

Honestly, on missions 3, 4 and 5 the balance was not so bad. However, it still sucks.


Creativity:1

Commonly, these levels are BAD imitation of the original wookiee campaign made by Lucas Arts. Also, I would have given 2 for creativity if there were something more than moving and fighting with a set force. For example dialogue or something...


Map design:1

See below.


Story/Instructions:2

Best element of the campaign. There was only a short story with a task, but it is better than nothing.


And now review for every single mission:

Mission 1: A slab of metal 2 surrounded by starfield. There is nothing, but several fortresses and 'cages' with wookiee prisoners among which, for some reason, there are pummels, known for their ability to smash buildings.
A short and easy battle occurred in the beginning. After it, I had to find the remaining imperials and kill them.

Mission 2: A slab of metal 1 surrounded by starfield.
In its center there is a single structure as the remaining part of the 'platform' is completely empty.
You start with a space force and must destroy that structure which is guarded by groups of tie fighters which don't stand even a ghost of a chance against you.

Mission 3: A flat field of rock 2 with some starfield in the north. The imperials have randomly positioned repeater troopers, strike mechs, mech destroyers, assault mechs and some buildings. For a surprise this mission is HARD. Yes, hard. So hard that even with the prisoners' help your chances for a victory are low.
I am sure this level was not tested.

Mission 4: A flat field of rock 2 with some cliffs for a surprise. You start with a set force and find repeater troopers all the time so the imperials stand only a ghost of a chance. Here you are still exploring the whole map to find them.
Also you must find Attichitcuk and his men. When I found them, they attacked me for some reason. Maybe they were angry or just their stance was not ally.

Mission 5: A flat field of rock 2 in whose center is an imperial stronghold. Here you start with a LARGE set force and you also have the rebels' help so the imperials again don't stand even a ghost of a chance.


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Rating
1.4
Breakdown
Playability1.0
Balance2.0
Creativity1.0
Map Design1.0
Story/Instructions2.0
Statistics
Downloads:128
Favorites: [Who?]0
Size:23.76 KB
Added:07/30/16
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