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Wookiee Campaign Chapter 3
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Author |
File Description |
MatthewFondair |
Posted on 01/24/16 @ 01:23 PM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Mix |
Number of scenarios: |
5 |
THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
Chapter 3 of 10 for the Wookiee Campaign. This is the chapter where the story transitions to shortly before the Phantom Menace. It is primarily a revamped version of the Alaris Prime Campaign. Though it is not a tutorial by any means. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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John Rambo |
Posted on 02/05/16 @ 12:08 PM
I'm glad to see there has been improvement :)
While I still feel the overall quality of the campaign is very low, I'm glad you introduced variation from your first submission.
Mission 1: Yes there is a long path you walk down, however this time you have a set destination, and while the win condition is still the same (annihilate everything that moves), the actual goal is to get Chewbacca to meet up with the rest of the wookies (because of a difference in landing times). I see a potential scenario design in that once you learn to use triggers, and one that I would be willing to try. There arent many 'journey scenarios focused on just getting a character to one place. HOWEVER, despite the potential, there really is nothing to see because it is just trees and a path leading to a nuetral base you capture. Again, story is cohesively written throughout it all, however there is very little.
Mission 2: This is the progress I was looking for! It's a very primitive build and destroy with minimal scenery work (subpar to random maps that do the same job, so nothing really to get exited about), however, this is a huge improvement. Again, there are paths, but now there are options. Mainly it's a time grind more than anything, but the resources are balanced. Of course you win easily if you build any kind of real force, but now you have three different bases to target. If you can keep up this sort of improvement scenario after scenario, constantly improving, I'll begin to look forward to what you have to offer. There is potential. What you do with that potential is in your hands.
Mission 3: Is a mix of 1 and 2. Clearly your moving into build and destroy now, all without triggers of course, but it's better than just killing everything on the map with a set force. However, it is back to one set direction for your path, and it's a long one too, really long. That could have been cut down considerably. I honestly considered just having my workers forge a path to get to the other side when I realized how long, and that I did indeed require reinforcements. You added an enemy fortress to destroy! That was the most challenge of any of the scenarios so far, but then maybe that's just me trying to get to it through the long path.
Mission 4: Improvement yet again? This is a straight up build and destroy, and honestly, this scenario isnt that bad. There are four enemy bases (island factions really). This time they have builders and resources too though. In fact they start off having more than you, so really this is pretty much a random map. Though you actually designed the islands, and in some ways there is a simple charm to the design. I would give this scenario 2 stars across gameplay, balance, creativity, story, map design.
Mission 5: A downgrade from mission 4 sadly, but only because there are fewer opponents, and the scenery is just not very good, back to being below a random map. It's still not bad for straight up build and destroy. Sometimes I enjoy some mindless attacking, and with the lineup of defense the enemy has, it is somewhat rewarding, but I think I'll be scratching that itch with the default build and destroy scenarios for now.
Conclusion: I am interested to see how much more you improve, and I am actually not dreading another part to this. Curiosity just may end up killing me through sheer boredom, however there is a slim chance you could turn out something solid next time around. We'll see. |
HGDL v0.8.2 |
Rating |
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1.6 | Breakdown |
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Playability | 1.0 | Balance | 1.0 | Creativity | 2.0 | Map Design | 2.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 188 |
Favorites: [] | 0 |
Size: | 254.35 KB |
Added: | 01/24/16 |
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