Posted on 07/23/15 @ 01:17 AM (updated 12/21/15
|Clone Campaigns required?:
||Build and Destroy
Revenge of the Sith
Takes place near the immediate end of the Clone Wars.
Mandate General Yoda and Commander Gree with Company Green as they face off against overwhelming Droid forces.
Follows the canon of the battle while also having fan mad scenes to fill in the gaps that did not appear in the movie.
WARNING THIS IS NOT A PERFECT RECREATION AS THERE WILL BE SMALL PLOT CHANGES.
EXTRA INFORMATION FOR OPTIONAL CUSTOM DOWNLOADS
These custom downloads are used in my version and can be found on heaven.
Episode 3 Clone Trooper
Clone Turbo Tank
Clone Scout Walker
Misc Trade Federation Wreckage.
Nothing is perfect and there will always be issues. For any of its faults i still think its worth checking out. I hope you enjoy it and thanks for playing.
Thanks for the review!.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
The game played without any problems, triggers worked just fine, although there were some problems with the clone dialogues, they were too fast. As you said the first part was really slow due to the recruits. The first part gets you to one place to another and the map is quite big so this takes time, also it seems that the triggers are tied to the troopers, because when I took my mechs to the location nothing happened, that could be an issue. When you get your base, its pretty straight forward. Destroy the enemy by any means. This takes a lot of time too, al least for me. When you do that... then you get to kill the wookies! that took some time but much less. My point is that maybe the time it takes is too big and can bore. Maybe you could change the final part (killing the wookies) to something else thatÃƒï¿½Ã‚Â´s more fresh, like chasing yoda or something like that. Also, make the AT ATs more powerful! And you should make visible allied structures by allowing the research!
It is quite a challenge, and I liked it. Limit yourself to tech level 3 makes things harder. As soon as you get your base you must get deffensive. Lets say the difficulty is just right, but maybe for other people it could be too much, because the droids attack in very large numbers, and taking out their base is tricky. You should maybe allow bombers, as you allowed jedi star fighters, to make things easier. Also, naval units aint that useful without cruisers.
Help defend the wookies is a good idea, then destroying them makes things more interesting, but there is not much innovation. Limiting techs is something new to add to the mix and that is creative
Map Design: 5
Its perfect, it has a lot of effort put into it. The heigts, the land, the terrain. It fits perfectly. Very well done!
Not much story, maybe the right amount. Instructions are clear and simple. Maybe you could develop more into the characters, or put some characters or heroes. There are also some spelling mistakes but I have them myself.
Very good scenario! I enjoyed it very much! As I said the game may be too long and repetitive, but thats my opinion. Keep up the good work.
[Edited on 07/25/15 @ 02:57 PM]
Thanks for the review ONOLULU. I completely agree with everything you said. I wanted this map to be just as detailed as the Expanding Fronts mod. The effort they add to their missions is amazing.
I am going to try and do better with the sequel i am currently making for Kachirho. I will keep your review in mind while creating the map. Thanks again for playing it means a lot.
For some odd reason my reply needs to be over 500 characters. Not sure what else to type here....uh. It let me post!. its a July Christmas miracle!.
[Edited on 07/29/15 @ 03:09 PM]
Hey there!, go ahead and make a new one, ill test it too when its ready! Im very interested in the project because it looks to have much potential. Be sure to put the same detail as you did with this scenario, and im certain that youll come up with some very good material! Also, im looking for inspiration (and the time) to continue a project of my own, but im quite short of ideas. Any help would be very well recieved. As you... im having the same problem with the 500 characters, and I allready ran out of ideas, but this should do it. good luck!
I am planning on releasing an updated version of this map that will fix some issues while also adding new optional objectives.
The sequel will be put on hold for a bit. Just think about ideas as you go about your day. This is what I do when I am stuck on a project.
New ideas will pop up just give it some time. I think the 500 character limit was implemented to force folks to post constructive feedback that was relevant to the map. This system is kind of annoying, but I can understand why they would do it.
Good luck with your map!.