|Jedi Knight Jazz
The name is a reference to a level from the old Phantom Menace PC game, which shows much more resistance to the invading Trade Federation forces than we saw in the movie. Which is where this scenario begins; escape the City of Theed before it is completely overrun, then fight and survive alongside your allies in typical build and destroy fashion in this semi-accurate recreation of the battle of Naboo.
|Clone Campaigns required?:
||Build and Destroy
Note: Like my other maps, the whole idea kinda falls apart if you forget to *lock teams* before starting play, so keep that in mind. (I don't know how to adjust AI files so that allies don't change diplomatic stance as soon as the map is loaded...)
By Jedi Knight Jazz
Disclaimer: THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS
|Author||Reviews ( All | Comments Only | Reviews Only )|
Gardens of Theed is a pretty straightforward Build & Destroy scenario, based loosely on Episode I. You must raise an army and defeat the invading Federation forces.
You start with only a handful of Workers and Trooper Recruits in the middle of an allied Naboo town. The town is quickly overrun by powerful Trade Federation units, forcing you to relocate yourself before you can safely establish a base.
Once you've found a safe spot, the game is more or less a standard B&D. Collect resources, build an army, and attack the enemy. Your population capacity is limited to only 75 units, which was a bit irritating at first, but it was interesting to learn how to work with smaller groups of units against a numerically superior force.
The scenario puts you on the defensive from the start, with droidekas, pummels, and other strong units advancing on your position almost as soon as the match begins. Friendly AI players will buy you time to establish a base and army, but they will quickly fall if left to their own devices.
While the multiple Federation armies you face are powerful, they never feel overwhelming. Fighting them head on is challenging without turning into the meat grinder typical of many B&D scenarios.
There's not a whole lot going on here. Both the map and gameplay are competently built, but there aren't any design elements that really stand out. It's a neat B&D set on Naboo. I don't think that's necessarily a bad thing, though.
Map Design: 4
The map is very well built, containing plains, swamps, and small urban areas all set on a long, U-shaped peninsula. The various Naboo props and Gaia objects are plentiful without being obstructive, and the placement of resources encourages players to fight for control of them.
Probably the weakest part of the scenario. The scenario instructions consist of a couple sentences detailing the setting, but there are no objectives or goals to accomplish. You simply win once all of the Federation armies are defeated. A bit underwhelming, but the gameplay itself makes up for this deficiency.
Overall, a simple but solid B&D experience. Give it a shot.
[Edited on 09/12/15 @ 08:22 PM]