(updated 09/19/14) Star Wars: Galactic Battlegrounds Heaven :: Episode VII - Translated to English.

Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Singleplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories

Downloads Home » Singleplayer Scenarios » Episode VII - Translated to English.

Download File Post Review Post Comment

Episode VII - Translated to English.

Author File Description
frjafopa
File Details
Clone Campaigns required?: Yes
Style: Mix
Hello guys!. I have posted this scenario before:
http://swgb.heavengames.com/downloads/showfile.php?fileid=4770

But this time I've translated all the texts and dialogs to english and also I've added some new sub-quests and details to the scenario. I've fixed some bugs too. I hope you enjoy it!. Feel free to modify whatever you want, I really don't mind about it.
I might be updating this file if I find translation errors or any other kind of error.

I recomend to play it on medium dificulty, and 75 max population for a normal gameplay.

Enjoy! :D

Last update on: September/19/2014 (English Version)
AuthorReviews   ( All | Comments Only | Reviews Only )
ONOLULU
Rating
2.8
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 3
The whole scenario plays well and there arent any bugs that I can see. At the first parts of the scenario however, it is boring having to move your transport ship giant distances from one place to another, since the map is quite big!

Balance: 2
Pretty easy, at the first moments you dont even encounter enemy forces, only when you decide to attack the enemy base... put you get the giant metal beetle that wipes out everything. Although you have to cover it it some troopers to avoid mounter enemies or cover it with anti Air, the metal beetle is way overpowered. After that the scenario is pretty simple, kill the enemy in any way, you have all the techs. No restrictions or anything like it.

Creativity: 3
Some creative Ideas, trigger work and stuff. You tried to implement a sort of RPG element of talking with characters by clicking them, but it is limited. There is a lot of space in the map, so much potential unused. Also I find it weird to have jawas and ewoks and other stuff in the same planet. At least give them a back story of why are they there.

Map Design: 4
Ther map design is good, There is a lot of mixing, different terrains, water, etc. But still so much potencial not used. Its a huge map for so little going on over the planet. Put more triggers!

Story/Instructions: 2
This is the weak part... There is so much going on and little is explained. A more in-depth aproach is needed. Also... to my point of view: Paco is an unepic name for a jedi... try something more stunning!

Additional Comments: It has much potential, In particular for the map design!, it can be greatly improved.

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.8
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:302
Favorites: [Who?]0
Size:61.87 KB
Added:09/18/14
Updated:09/19/14
New Files