(updated 01/27/14) Star Wars: Galactic Battlegrounds Heaven :: Khan 1.1

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Khan 1.1

Author File Description
chendall
File Details
Clone Campaigns required?: Yes
Extremely strong AI used in primarily Deathmatch play, although it can be used in Non-Deathmatch games, it is not recommended as it does not perform well. When being used in a Deathmatch game, it has been playtested on a starting tech of Tech-Level 3 and has been shown to outperform any other AI's it has gone up against.

Pro's
1. Extremely powerful AI when used in Deathmatch games, and has shown that it can outclass any other AI.
2. Almost no cheats.
3. Plays realistically and similar as a Human. A very good computer against AI's and Humans alike.
4. Has been tested against Karl Burckhart, Xandar, Elite Kazein and Ballbarian and can beat them on a consistent basis.

Cons
1. Rather limited in it's capabalities as it has been designed and playtested in only Deathmatch games.

Hope everybody will enjoy this! This is an updated version.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Ai_user_101 Hi Khan, I have been looking over my old ai scripts with interest and recently visited this website again. I saw your AI recently released and downloaded it to see if I could give some criticism.

I suppose I only have to remarks right now after a couple of tests.

#1 - Power cores
Your ai builds power cores very late. If you built power cores more earlier, your units will be able to train much faster.

#2 - Resource gathering (DM late game)
It seems you don't have any mid-late game economy for the AI. If your AI butts head-to-head with an opponent and has it's resources dwindled down, it is in trouble! Without income, you have no production.

-As of right now, I'm updating my ai to handle deathmatch settings much better. I was quick to make the newest version and skimped out on other game modes than standard "random land map". Expect to see an update in the future from my AI.

*** A good opponent to test against is TCU3. It plays only as Trade Federation and so, has a huge advantage in deathmatch. It's settings also adapt to the DM game mode and during testing, repeatedly beat your AI.

EDIT: After testing over and over, so I could change my AI setting to be able to be better equipped to handle DM games, I take back what I said about the power cores. Your AI is set to build a vast amount of buildings in a small time to generate a great "push".

However, my comment about economy still stands. My AI, now, and TCU3 cushions your initial attack well. After that, your military slowly dwindles to nothing, no income = no production.

One other thing I've noticed about your attacks, is you lack good anti-air options. My AI will train 6-9 fighter-type air units and they eat away at your troop units. You have fighters as well by my ground anti-air and fighter combination, take them out quick.

Sign up at www.aiscripters.com/ivb and visit:

http://forums.aiscripters.com/viewforum.php?f=13

-to find an update of my AI, "Elite Kazein v2".

[Edited on 08/23/14 @ 09:02 PM]

Ai_user_101 Rating: 4.0

[Edited on 01/24/15 @ 12:40 PM]


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HGDL v0.7.1

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Statistics
Downloads:308
Favorites: [Who?]0
Size:16.86 KB
Added:01/13/14
Updated:01/27/14
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