STAR WARS Imperial Commando
This is a scenario I made years ago, with some updates. You control an Imperial commando with his forces, and you will have to complete a series of objectives to help the imperial forces achieve Victory in the battle of Hoth. It is a fixed force scenario, simple but fun with a good amount of triggers.
|Clone Campaigns required?:
- Your imperial commando is your Hero, he must not die!
- Im Chilean and my English may not be that good (there be some spelling mistakes)
- Some triggers may have some trouble
-If you play in Hard setting, your allies turn to enemies, so please set it in moderate setting.
- Im new to this so any feedback would be apreciated! tell me if you like this scenario to upload the rest (the campaign continues)
|Author||Reviews ( All | Comments Only | Reviews Only )|
Before I begin I'm just going to say I didn't understand most of it as none of it's in English so I can't fairly review the story or plot.
It was a fun and simple scenario, from what I figured out you were supposed to use a small task force (though you'd regularly gain reinforcements to make up for lost men) to destroy several targets during the invasion of Hoth. It was pretty good, no noticeable trigger glitches that I saw, and even though I couldn't read it I could tell what I had to do.
This was a strong point I think, make a mistake and you could lose your army in seconds. It was never ridiculously overbalanced and the commando was reasonably powered. It all worked out until the very end when you gained the entire army of Imperials to finish off the base, not a huge problem, and it was more like a cutscene than actual combat, but up to that point you actually had to put a little effort into keeping your squad alive.
What separates it from other Hoth missions is you didn't control Vader or his invasion party, you had a small squad sent to destroy key targets like the Ion cannon or generator. You got to work alongside them but never directly use them. You were also able to kill both Luke and Leia, a unique twist.
Map Design: 3
Not much to say, it was similar to a random map, nothing bad but nothing really surprising ether. I know how hard snow missions are to make but this could have used a little more variety, I saw hills cliffs and that's about it. Granted it was populated with fighting so it didn't feel quite as empty.
Nothing I can really say accurately, from what I figured out you were a commando sent to destroy a lot of Rebel targets on Hoth. That's about it, or at least what I could understand.
It was fun and only about 25 minutes, a good length for this sort of mission. It's not exactly new but it tries to get through the battle of Hoth, a scenario that's not always easy to do, but this one seems to do it justice.
[Edited on 11/09/13 @ 07:55 PM]