(updated 07/04/13) Star Wars: Galactic Battlegrounds Heaven :: Swoop Bike Circuit - Mos Espa Qualifier

Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Multiplayer Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories

Downloads Home » Multiplayer Scenarios » Swoop Bike Circuit - Mos Espa Qualifier

Download File Post Review Post Comment

Swoop Bike Circuit - Mos Espa Qualifier

Author File Description
Gen_Rhys_Dallows
File Details
Clone Campaigns required?: Yes
Style: Other
Number of players: 1-6
Welcome to the Mos Espa Qualifier, Rookie! This track is where your journey to be the galaxy's fastest Swoop Bike racer begins! Complete the race, and you'll be well on your way towards unfathomable fame and fortune!

That is... if you can survive.

This scenario is built for 1-6 players. You must complete a 3-lap run of the track while avoiding numerous obstacles, monsters, and enemy snipers. Victory will belong to the first racer to win 5000 Nova Crystals.
AuthorReviews   ( All | Comments Only | Reviews Only )
John Rambo
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions2.0
Playability: 4
This was a surprisingly well designed scenario that reflected not only the designers ability to successfully use triggers but also a lack of perceivable errors. I played this alone(with the AI racers) so I can't attest to it's multiplayer. It would be fun though.

Balance: 4
I'll admit this was hard. It took me a try or two to notice the 'pit-stop' so I can repair the speeder. Unlike most racing games this didn't have the issue where everyone ganged up on the player. I saw the AI taking some impressive hits. The rancor actually took one out. When everyone got across the finish line only three were left.

Creativity: 5
Making a GB racing game is hard. It needs to have a certain element of chance as well as a sort of 'control'. You need to feel like it's because of your skills that your in the lead. I think you've captured that here(well, as well as you can in an RTS game). Up in the bleachers I could see the 'snack servers' moving around the audience, it was the little things that made it feel like a race. And the fact that you could reset the race and start again. That was well done.

Map Design: 5
In short it was nice. I can't really think of anything that would need to be improved in this area. You kept it somewhat simple but it had enough charector to be memorable(unlike many scenarios out there). As the race progressed it, of course, became more crowded... Maybe overly so but it worked.

Story/Instructions: 2
For such a nice scenario you'd think the author would put a little more effort into explaining how to play the mission. You just start with two robots and it never says anything. I understand the the first person would be the host, and would hopefully have some experience with the scenario. But it was still intimidating. I suppose it could mess up multiplayer or something(again, no experience) as only one player needs to be reading it. Still, you could at least include a document explaining what will happen. Like move this to here to have this happen. Simple enough.

Additional Comments:
The best racing game that I've seen to date. Simple, fun, and difficult enough to keep you going.

Post Review Post Comment

HGDL v0.7.1

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions2.0
Statistics
Downloads:117
Favorites: [Who?]0
Size:43.45 KB
Added:04/29/13
Updated:07/04/13
New Files