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Downloads Home » Campaigns » Star Wars Republic Assassin 2

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Star Wars Republic Assassin 2

Author File Description
John Rambo
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 1
Star Wars - Republic Assassin 2
By John Rambo

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This includes over 200 triggers, several weeks of work and hours spent hunting
down bugs in the system, so please! If you download it please give it a review!
This one isn't as difficult as the first Republic Assassin - I wanted to use different
puzzles and I'm running out of ones that I can use.

About the Author

I am a fairly experienced scenario designer, I have used just about every trigger
possible in this scenario, except for the taunt/chat system (I decided against it).
I have submitted three other files, Eagle Watch, Troopers v8.1 and Star Wars - Republic Assassin. They have different
flaws but I think you'll find them decent enough to try. However, none of them can hold a
candle to Star Wars - Republic Assassin 2, so enjoy!

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Ranger Studios present you the campaign Star Wars - Republic Assassin 2. The file you downloaded includes:

• One cp1 file which is the campaign file.
• Two AI files
• This Readme text.

How to install

• Extract .cp1 file to SWGB/Game/Campaign.
• Extract .ai and .per files to SWGB/Game/AI

Playing the Game

To play this you must have the Clone Campaigns Expansion installed. Also these are the requirements :

SPEED : FAST
DIFFICULTY : MEDIUM
MUSIC : OFF
SOUNDS : ON .

***NOTE : You need to save this often - it's difficult to get through without losing at least once.

Feedback

If you have any comments/suggestions just send them to: ThKing@Lavabit.com
I would like you to review it.


Credits

Special thanks to :

Fire Champion and qwen for the playtesting. Thanks guys!

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And that's all for now!
Thank you for downloading Star Wars - Republic Assassin 2.

-John Rambo
(version 1.0)


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Disclaimer: 'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS' .
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lumind
Rating
3.8
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 3
This time you had a fail in the beginning (I had to kill guards in the first cut scene with simonsays). But much worse in the final location. In guide you said about guards, cards, conversation with that bad guy Delmont - but there were none. Even other door were unlocked.

Balance: 4
I like it for unusual style of fighting. But that annoyed me with speeders when you get killed in 0.5 seconds.

Creativity: 4
I didn't have the final boss fight, so sorry...

Map Design: 4
I like forest and those "gardens" in the city.

Story/Instructions: 4
Nice story reminds me of many films (a good and a bad sign)

Additional Comments:
Excellent work, man. But I don't think that people are that kind of degenerates. Guide is a wise idea but it don't need to be so detailed. I think only noobs with broken fingers couldn't win the scenario without all those words in guide.

[Edited on 07/20/12 @ 04:15 PM]

John Rambo
File Author
Thanks for the review! Just a minor question. What you said about the doors being unlocked - that's odd. One of them is locked, right after you kill the guard you'll obtain a keycard, you walk over and unlock the other door. It's a short distance so I suppose it would be slow to notice.

Also, how far did you get?
Lumind OK, again.

The final location. The right door is locked, the left is unlocked. There are no guards - no one. However, there was something like "Hey" twice. I go into the unlocked door then between walls to the next section, turn left - there are Marie and Delmont. I found HP and waited them to say something - nothing. So I go through many gates and turn left - there is an AT-AT and 4 Senate Guards behind it. I ran from it down the hallway to Marie and Delmont again. No conversation at all. Then I go past him to that high square - Ruins were defeated (all their units changed ownership to Enemies - green I think). Then I ran away from that room - explosion and the final cut-scene.

Notice: no guards at all. I finished it.

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HGDL v0.8.0

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Rating
3.8
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Statistics
Downloads:415
Favorites: [Who?]0
Size:110.52 KB
Added:07/12/12