Dash Rendar Chronicles - Riding Out Trouble
(Created by MPK)
|Clone Campaigns required?:
||Role Playing Only
|Number of scenarios:
"Dash Rendar Chronicles: Riding Out Trouble" is a single-scenario campaign which tells the story of the mission that smuggler Dash Rendar had to go through in order to gain ownership over his trademark ship, the Outrider. Heavily inspired by Tevious' "Shadows of the Empire: Special Edition" campaign, I hope that this campaign will be the first in a series telling the unknown stories of Dash Rendar's adventures.
*SOTE-style combat with taunt-activated Medpacks and Power-Ups
*Dash can interact with the environment, collect useful items for his inventory, talk to people, and make choices that have consequences
*Navigate through a dangerous jungle, a city, a well-guarded corporate office complex, and (optionally) an Imperial training range
*Trade with merchants legitimately or rob them!
*Systems of alarm progression for hostile bases
There hasn't been any third-party testing of "Riding Out Trouble" (though I myself have played through it many times), so if there are balancing or bug issues, please detail any such issues in a review.
*Tevious for inspiration in his "SOTE: Special Edition" campaign
*The Real Bryl for Alpha AI
*The creator(s) of "Immobile Units AI Gold" (sorry, couldn't find who you guys are)
*Sound effects from various sources (but mostly SOTE: SE)
(P.S. To disable the anti-cheat triggers, walk around the tree in the right side of the clearing in which you start until you see a figure-8 appear next to one of the trees, then step on it).
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
This is an excellent scenario that I highly recommend downloading and trying for yourself. I haven't had the time to play this all the way through or I'd have given it a review by now, however I plan to at some point.
This was a surprisingly well designed scenario. You say it has 700 triggers and I can well believe that. There were no noticeable glitches or errors and I actually enjoyed it. You could rob the merchants, have a shoot out with the city security and infiltrate an optional Imperial Center.
The fighting was, for the most part, evenly balanced. Without the med packs it would be very different though. It's not so much that one enemy can kill you it's just that damage adds up as you fight your way through the jungle.
This wasn't exactly a new idea however placing Dash Rendar as the main charector isn't something you see a whole lot. With the alternative endings I felt like I'd only just scratched the surface of what is possible in this scenario. As for the taunt/heal, taunt/weapon blast it wasn't anything novel but it was well implemented. I hardly used the weapon blast though because he was, in my opinion, already powerful enough.
Map Design: 5
This was beautiful in it's own way. The forest looked good and even more importantly so did the inside of buildings which I hate designing more than anything. It was almost a free world, which is rare in games. Generally you just go a set direction, however this was designed so you didn't even really need to go to the city - you could just explore Imp territory.
It was a simple enough story but I thought it was ample as a prologue. And the way it starts out was convincing. Maybe if you make a sequel go in for something a little more complex, or throw in enough plot twists to make it feel 'real'.
I liked it, a well designed scenario that shows Dash Rendars beginning. The only real problem I saw was that it could be completed in forty minutes which seemed very short in this scenario.
[Edited on 07/06/13 @ 09:59 AM]