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Author |
File Description |
Lt_Blitz |
Posted on 04/11/12 @ 04:17 PM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Mix |
Number of scenarios: |
1 |
"Chirpa's Crucible"
A scenario by Lt_Blitz
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It is the height of the Clone Wars and the battles rage across many systems in the galaxy. Endor's Moon, home of the Ewoks is one such system. This is the tale of Chief Chirpa and his brave band of Ewoks.
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"Chirpa's Crucible" is a challenge, bringing a unique style of gameplay to SWGB. It is a tale of the underdog, and victory against overwhelming foes.
While the story does not adhere to the Star Wars canon, it is my own interpretation of events and a story of how things *could* have gone.
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Credit to the original authors of all the mods I have included. These are all optional but are recommended for best possible gameplay experience.
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About the author:
I am a fairly experienced scenario designer but I have never posted anything on this site before. I am a huge fan of SWGB and am attempting to revive it. If you want to help or give feedback on the scenario email me at LieutenantBlitz@gmail.com, a reply might take a while though!
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Feedback/reviews here or at my email would be much appreciated.
Regards - Lt_Blitz
THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS
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Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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John Rambo |
Posted on 05/09/12 @ 12:06 PM
I found the carbon, and I think I found the wookie base, possibly the air cruiser...[Edited on 05/10/12 @ 11:23 PM]
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Jobiwan Kenobi |
Posted on 05/10/12 @ 06:05 PM
Found the carbon and the Wookie base.
There's an air cruiser?
Thought there might be something over by the tutorial area. Thanks for the hint.
I did find one minor niggle. Early in the game, as you are returning to the village with Plo Khoon, you can lose control of any fighters you found or turned, unless they arrive at the village before your heroes.
I thought I'd went over this campaign pretty well. Now I find out there's an air cruiser and a hidden base!
I hid some decimators in the Highlands of Naboo but nobody's mentioned finding them yet. |
Lumind |
Posted on 07/04/12 @ 04:29 AM
6 hours of play :D Nice work. Reminds me of DOTA |
Gen_Rhys_Dallows
Staff |
Posted on 02/28/15 @ 03:00 PM
Playability: 3
Chirpa's Crucible is a very unique take on a typical 'Build & Destroy' scenario. Instead of producing a massive army and stomping on your enemies, you are essentially playing the 'third wheel' to a large battle between two vastly superior forces. Your actions will determine which side wins.
The map is set up similar to a MOBA-style game. There are three 'lanes' where Confederacy and Republic forces are battling it out. Lacking the strength to face either side head on, your task is to influence the outcome of their battle, which essentially means sabotaging one side from behind their lines.
That all sounds pretty great, but sadly, this otherwise excellent idea is marred by the marathon-length of the campaign.
The scenario can take upwards of two hours to actually break one side enough to attain a victory, as your forces are produced extremely slowly (essentially one new unit every five minutes) and die if anything so much as breathes on them. This causes the novel concept to overstay its welcome pretty quickly.
It feels as if you have very little impact on the natural outcome of the battle, and are actually doing most of the work yourself. Even if you completely destroy one sides' base (sans their Fortress) the armies will still be locked in a perpetual stalemate because their units continue to spawn indefinitely. Even if one side does manage reach the opposing base, they do not have any sort of siege weapons to do significant damage, and will usually be cut down by turrets or the next wave of spawns.
Reducing the spawn time of your units, and/or stopping the creation of enemy units once their production facilities are destroyed (rather than simply giving small upgrades to the opposing side) would go a long way into cutting down the campaign length and making this scenario much more enjoyable.
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Balance: 3
Your army is composed entirely of the various Ewok units, meaning they are exceptional at tearing down structures, but very fragile. Getting into a direct fight with anything with a gun is bad news. This means your strategy will mostly be reduced to waiting until the enemy clears out an area, sweeping in and doing as much damage to their structures before your Ewoks all die.
Your most important asset is Plo Koon, being the one unit who can tank damage and distract enemies while your Ewoks fight. Most of the work in the campaign is done using solely him because of the unreliability of the Ewok units.
There isn't much direct threat to the player otherwise. Plo Koon is tough enough that you don't have to worry about him dying as long as you aren't tossing him into the bigger skirmishes. Chirpa's survival is usually ensured by sticking him in the back of your village.
On rare occasion, Republic/Confederacy troops may wander into your village, which is exceptionally bad as nothing you have except Plo Koon can fight them. If he happens to be on the other side of the map, you're going to be hurting pretty badly.
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Creativity: 4
This is a rarely-seen concept in GB, and I really admire the craft put into it. Its MOBA influences (both good and bad) are pretty clear. And the various design tricks (such as the Ewok's method of resource gathering) are very well done. That said, the overwhelming length of the battle makes me have to shave off a point. With some additional polish this could be an outstanding addition to GBH's library.
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Map Design: 5
Nothing short of exceptional here. The map consists mainly of mountainous jungle and swamps. The three 'lanes' the battle takes place in look natural, and there are multiple routes available to quickly navigate between them.
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Story/Instructions: 5
The story and instructions were very clear, and a short tutorial is provided to explain the unique nature of constructing the various Ewok units. No complaints here.
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Additional Comments:
An exceptional idea with some very unique gameplay, unfortunately setback by a needlessly long runtime. If you have the time to spare, I still think it's well worth a playthrough.[Edited on 02/28/15 @ 07:46 PM]
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Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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4.3 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 4.3 | Map Design | 5.0 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 416 |
Favorites: [] | 1 |
Size: | 537.06 KB |
Added: | 04/11/12 |
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