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Author |
File Description |
AGENCY_SEACKER |
Posted on 06/30/11 @ 02:00 AM (updated 08/07/11)
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Strategy |
Number of players: |
8 |
So here it is, the final and definitive version of my Republic senate. This is the last version I'll be making, any updates will be for bug fixing and whatnot, but either from that this is the last and definitive version. So enjoy!
Uploaded with ImageShack.us
Added stuff:
About 330 new triggers plus 200 edited triggers to recreate the game's central engine make a powerful 903 triggers engine ready to roll.
More space was added.
Civilization based planet assignment: Based on what civilization you choose you will be assigned a planet as an alternative way to choose a planet.
Dynamic Shared Function Triggering (DSFT): Is the new form of triggering I have come up with to make triggers dinamicly share their tasks so trigger creation work can be saved, using this new form of triggering I have saved myself from making up to 300 triggers in what would have been a 1200 trigger game. For 903 triggers you get the same result by letting triggers share and correlate their functions.
Its important that you read the read me file before playing to understand how this new senate system works in which I fuse my Civilization Based Senate with Dragon mac's Classic Planet Choosing Senate Model.
There's more that I would like to have done with this final version, but I have touched the cutting edge of this scenario's capabilities, so many of the ideas I had for this final version were not met.
Although it doesn't look dramatically changed on the outside, its on the inside, under the hood were mayor work has been done, and trust me, the gameplay will change radically from V2.8 to this version.
The reason I created this system instead of adapting mys enate for a classic Dragon mac model is because it would have taken the deletion of 90% of the existing triggers to redo it from scratch, I prefered to keep my Civilization based system and fuse it to a degree with dragon's classic model, which in result creates a totally new senate experience.
You may not edit this scenario under any circumstance, more on that in the read me file.
Any further updates will be done to fix bugs that get found by either myself or other players. If you detect a bug, contact me via e-mail, whcih can be found inside the read me file.
Update:
Several bugs have been fixed thanks to playtest by people like Peanutbutterjelly, Midnight King Mario, Gold Leader, Darth Reven, FearmedearforIamdeath (even though he now hates me), Lord Edward, and whoever else I forgot to mention, thank you to all of you for your support and your effort to help me find serious fatal bugs in this scenario, which thanks to you have now been fixed.
Also I have left a little present to all of you, the beta version of my next scenario which you can pick up and play in multiplayer since it has already functional trigger work.
Update:
Even more bugs have been found and fixed, as well as more room was added in the flag area, thanks to PBJ for finding and noticing for the bug.
Update:
Civilization for IG-88 has been changed to Trade Federation by request instead of Republic.
Update:
The forcefield system for the planets has been deleted and replaced with a new more intelligent and sabotage proof system. 50 triggers have been deleted and 80 mor have been added resulting into 919 total triggers. The holocron delivery system has been adapted with a failsafe device for player who are lurking to cheat with the system.
Update:
Bugs have been fixed and the new planet buying system is now up and running like it should.
DISCLAIMER:
THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS' ".
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Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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AGENCY_SEACKER
File Author |
Posted on 07/24/11 @ 03:19 AM
I do always love your casual nitpicking to my work Peanut, it certainly is refresing. All jokes appart Im willing to answer to you and everyone else the reason of my strange ways. So let's get over it already.
First, there are two main reasons why I chose this civilization based planet assignment system:
The first one is because if I had adapted it into Dragon Mac's format I would have to delete 90% of the trigger work and start all over again, so that is a fundamental reason on why I didn't go through it.
The second reason is very easy: Why the **** should I give in into dragon's format? Yes, the guy is a pioneer and you can practically call him the father of senates and we owe him a great deal, but I don't see why that should be a reason on why I should submit to his ways and to the players. The only reason why everyone is sticking around with dragon's senate is because it has "Oh so many units to choose!" Well I got some news for you, Dragon mac was an even better City Build creator, to the extent the CB he created has even more triggers than the latest version of his oh so great senate. The reason it has so many its because you can not only choose any bloody unit in the game, but every bloody thing avalible in the building and others section, well at least 99% of it, and the best of all: It can be activated and disactivated! And who plays it? No one! its a bloody god damn irony!
Part of that "Why the **** should I submit to Dragon Mac's ways?" Is because as you said it I want also to be creative on everything I do and go outside the Status Quo of the scenario designing community. That's why I made a completely different concept from any existant Fest and I did it still being a noob about 7 years ago, and yes it has its issues but not even you can deny that you love it. Maybe not as much as a trooper fest, but I can see that everyone is greatful for it, and many more are greatful for my different senates.
Now, again I am amazed that you yet again throwed a cheap shot at me saying "You only have 4 stupid heroes to choose from" That's not true at all, holocron collecting lets you build heroes, from civilization based heroes to decimators, so as well you can build new heroes in most civs when you hit Tech level 4. Not to mention the different ammount of heroes the BH's get for kills. Part of this was why it was so difficult for me to transfer to a planet choosing system and why it took so many bloody triggers to pull it off. Also I fixed the bridge on Yavin IV trigger, just to let you know, and its made for units to go through the other side of the river and boats to get to the end of the river to collect fish, it wasn't my idea to make it that way, it was Veer's idea.
Also theres also a somewhat cheap shot against me saying "Its so noobs get booted seeing how they don't read the instructions." Part of it is true I admit, but its also for stupid AI computers to get booted off the game just in case. And, also I did it that way because it had to be done that way, the map asks for unused units to be deleted, if not a ton load of problems would arise. And yes, I hate it that noobs don't read starting instructions, and so sorry, "either learn how to read or hit the road noob."
I know many of you are looking at me like a jerk, well first of all deal with it, I'm a jerk and I don't care. Second of all it's because im so very tired of uncoperating noobs who whine all day about not knowing what to do when the instructions are there in their damn screens for 30 full seconds. I'm a tired scenario designer which finds each day more difficult to acomplish a scenario design project. Maybe you PBJ are new blood for SWGB scenario design, but I've been making scenarios since AOK when I was 8, im 22 now, and im tired of doing it, I really am.
So yes, this is really the final and definitive version of my V2 and officially the last senate I'll be providing. It's not perfect and that's why I already have updated it 6 times in less than two and a half months, and Im about to release the 7th update. And even with that it won't be perfect, because I don't look for perfection, since there is no such thing in our human condition. So either deal with it and enjoy it or whine about it all night long.
Second of all you are damn right im trying, this is the second most robust multiplayer scenario ever created just to be topped by King of turrets which in my opinion is a uter joke and was a total waste of Scn Punk's time. It has more triggers than Dragon's senate so that makes it the most robust senate ever created, and at one point I really really felt I wouldn't make it. It was so difficult to bring this system to life it almost failed completely on me, that's why the first version was plagued with fatal bugs, bugs I adressed and fixed.
Also it still surprises me that you still attack the BH system. The result is clearly that people still choose and still want to play it, yes, many blow up in their BH careers but that's either because they don't know and even if they should its because they don't pay attention to my warning, or because they are really retarded or careless. You, on the other hand, have never blown up lately as a BH due to forcefields, but you have gotten killed by me because you are always trying to bring me down, it's not gonna happen buddy.
And the forcefields are like that thanks to bloody Comet and you know it, the guy is dedicated to ruin every scenario possible, he left me no choice and that's why I brought the forcefield system up. And the only other way for people not blow up and still being repelled from planets at sell is with task object triggers, triggers that can be beaten if enough effort and dedication is done on the clicking process, I know it because that's what happened with the invisible barriers I put in Tatooine Scum V2. Perhaps Ill change that for the system core, but the forcefields are staying on the planets and that's final.
So anyways, thanks for the review, it is very discriptive, very detailed and does point out many imperfections with the senate. The problem is most of those imperfections got to stay for reasons I have already pointed out. [Edited on 07/24/11 @ 03:26 AM]
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peanutbutterjam |
Posted on 07/24/11 @ 12:55 PM
In response to your response; (bit redundant I know) I'd like to point out that you still misinterpret a lot of my ideas and take a defensive attitude regarding things I wasn't even addressing.
First of all, I never once said you should "give in" to the dragon mac style of planet selection. I think there are many better ways to select planets than that of dragon mac. I have said before that dragon mac's senate has "near flawless trigger work" not because it has a flawless SYSTEM but because it has straightforward triggers that probably weren't as difficult to set up and as a result aren't as difficult to operate as those of your senate. Thus my description of efficiency.
As I said before, I think you limit yourself from some of the more apparent solutions to your problems... Task object triggers are NOT the only ways to prevent people from taking planets for free, which is exactly what I was trying to point out in my review. The mere fact that you think so seems to imply 2-dimensional thinking on your part. There ARE alternatives out there.
Second of all, when I complained about a lack of heroes to choose, I was talking about the bounty hunter job. The bounty hunter needs a worker to get a sith temple to get holocrons; so if he dies early in the game, the holocron heroes are still useless to him.
The ability to build heroes after a certain amount of holocrons is all very good and well, but again, (THIS is why I keep mentioning dragon senate) you have deprived players of the CHOICE as to what heroes they want. If you are playing as the naboo for example, after getting 10 holocrons or so, you can build captain pancake at your troop center. So the player is FORCED to use captain pancake instead of repeater troopers or... any other hero they might want. (I know there are multiple heroes for naboo but you can't have included them all) Perhaps it can be undone by giving up holocrons... I'm not sure. The point isn't that your senate is poorly built. It's that you've set it up in strange confusing ways that limit it's flexibility and thus playability.
Thirdly, why are you surprised that I still attack the bounty hunter system if you barely changed it from your previous map - which I had complained about? I'm trying to explain that the bottom line about the bounty hunter is that he's too weak in general and doesn't stand a ghost of a chance against any COMPETANT player in the long run. Since it's not often that truly competent players play senate, I haven't had much chance to demonstrate this fundamental problem, and thus haven't much proof. The bounty hunter is supposed to be powerful, and he's not. That's ALL I'm trying to say about it.
I like your map, I just don't understand why you sometimes seem to have such set ways of using triggers... If anything, dragon mac senate is a much more primitive and SIMPLE map by comparison, that's part of why it works. I'm not trying to discourage creativity; I just think a map should be built in a player-friendly format if the host can help it.
(By the way, I thought grave blood had 2000 triggers?)
I understand that you and I seem to have very different ideas of how the senate should work and that no amount of arguing will change that. The bottom line is also that you're the builder and I'm the player, so I can only know so much about slaving away at a map only to have it pissed on by online shmos. It just seems like you over think your maps and leave little room for improvement.
NO, it can't be perfect but is there any reason not to try to fix a problem? |
AGENCY_SEACKER
File Author |
Posted on 07/24/11 @ 07:34 PM
I knew you didn't said I should, but some people have asked the question and you did the first time I revealed the scenario to you, so here I come clean on that.
And no, im not defensive since I was expecting a harsh review from you anyways, but I do have to stand strong in some points not due to bidimensional thinking, but because theres so little to do. The scenario is practically like a watch, with so many wheels and screws in it, you try to put one more thing in it and it will probably not work or make the whole system get jammed and useless, there's simply so little more it can be done before it starts loosing its essence, you don't put a digital dashboard on a 67 mustang, it just doesn't belong.
The Bounty Hunter in the next update will recieve more nova, and agian I don't know what else besides that can be done to improve the BH system either to place instructions on how to play it which I will include in next update as well.
Also I really don't know how else I can make it so people don't invade planets besides those two possibilities I mentioned, if you know something do please tell me.
And again, I do apreciate the ammount of flaws you detect like the Holocron hacking thing. But again, there's so little more im willing to include or fix not because im reluctant to do it, but because I know my system well and I know what can be and can't be included.
For instance, the ammount of heroes missing to buy against Dragon's senate: the only way I could make it so all heroes can be bought in Kamino is enlarge it two or three times, and I know that will take ALOT of room from other planets like Dantooine, Polis Massa and Bespin, and even maybe Coruscant itself. Obviously your answer will be "Then take the bloody eye candy off" I won't do it because I know other people will complain about that, and if I start turning to simplistic scenario design, Kamino will be like a very visible flat stain on the fabric of the map, it won't just look right or blend in. Remember what I said of the essence of the scenario.
And yes, Dragon's triggers work so well because they are simple and quick, in which my triggers way more complicated than his and probably most multiplayer scenarios out there. The complicated triggering is not on purpose, its what it takes to bring an idea to reality. I know its not the most user friendly trigger system and even a strange one, but I do believe it does its job. And I already got it, not to insult Dragon Mac since he is one of the most important designers out there, but his senate is almost like the McDonald's of senates. It's simple, easy, not very detailed and easy to digest and to the taste, everyone loves it and everyone wants more of it. Mine and senates like Cerrabore's and Fear's are more like Gourmet restaurants, it won't compete ever against the number of costumers McDonald's recieves, and obviously its not for your average joe, not everyone likes eating french snails or some exotic japanese dish, but there are a few or a bunch willing to take the chance and willing to go through the more complicated way of enjoying a meal for its uniqueness, elaboration and much richer complexity. So I admit under these terms, that not me or anyone else is able to compete against Dragon's senate, but as long as there are dedicated players willing to go through the complicated process of playing my senate just for its more complex and rich features, then that's good for me.
I know its probable many people are grinding their teeth after reading the last paragraph, but that is my point of view, im not saying its right, but it is my way to make sense of things. |
mandai2 |
Posted on 08/01/11 @ 05:10 PM
lol who else likes to play the game where u block the other players from getting their planet at the start? |
AGENCY_SEACKER
File Author |
Posted on 08/02/11 @ 12:33 AM
You are not fooling anyone comet... |
peanutbutterjam |
Posted on 08/02/11 @ 04:44 PM
That doesn't answer his question... |
AGENCY_SEACKER
File Author |
Posted on 08/02/11 @ 10:56 PM
The answer is im adapting your idea and its a pain in the ass, so do quit whining.
Edit: It's ok to download again, thanks for your patience.
[Edited on 08/07/11 @ 11:09 PM]
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HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.7 | Balance | 4.3 | Creativity | 4.3 | Map Design | 4.7 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 633 |
Favorites: [] | 0 |
Size: | 368.52 KB |
Added: | 06/30/11 |
Updated: | 08/07/11 |
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