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Falcon Squad part 1

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Only
Number of scenarios: 10
Follow and lead Falcon Squad through all the obsticles taht come their way. There is over 3 hours of gameplay. Over 150 triggers. 10 scenarios taht leads up to a ending that will surprise you.

Download the file. Take all the contents of the folder and put them in your SWGB campiagn folder.

The second installment will be out soon.

Please review.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
Playability: 1
This is a very, very basic set of scenarios. The majority of the scenarios consist of walking down a straight path and destroying any enemies at the end of it. Those that don't usually involve riding an extremely slow air transport and walking through hallways.

There is a single BnD style map thrown into the mix, but there isn't much building or destroying involved. It's just resource collecting. The only hostiles on the map are a small group of troopers inside a square of walls, posing no threat at all.

One of the missions only has about 5 seconds of gameplay! This involves walking through a gate directly next to your starting position and winning.

Balance: 2
Very, very easy. Your units either have ridiculous health/attack buffs (IE, destroying a fortress in 5 shots), or your forces significantly outnumber any enemies on the map.

Also, a note about having hero units: If you are going to include an 'X unit must survive' style objective, do NOT make the designated unit visually identical to the other, expendable troops. Especially if their stats are unchanged. During the single BnD scenario, the hero was even still named 'Trooper'

Creativity: 3
I'm not entirely sure about this bit. Apparently this primarily based on some sort of special forces squad. That would be nice, I usually enjoy those types of campaigns, but what's happening is very unclear.

From what I gathered it follows the squad (or rather, 2 members of the squad) through the (very loosely defined) events of the films. There's potential, but nothing really makes sense as is.

Map Design: 2
Like pretty much everything else, the maps are very simple. The play area only takes up about a quarter of the actual size of the map, and the design for every map is essentially a box of trees made to funnel you to your next (and usually only) objective. The best looking one was the obvious random map used for the resource-collecting mission.

Story/Instructions: 2
The only story is presented in single-sentence lines in the instruction menus, or in very poorly-made ingame dialog (the lines of several characters crammed into a single dialog box).

There are also numerous spelling and grammatical errors. I usually let that sort of thing slide if everything else is decent, but the story is fairly unclear to begin with.

Additional Comments:
This needs a lot of work, comrade. Mostly in the story and gameplay departments.

I don't know many other squad-based campaigns to take inspiration from. The closest I can recommend at the moment is "The Journal of Helion Trepebush," by GhostBear_74, available in the Campaign download section. It's a pretty decent fixed-force style campaign. Give it a shot; it might help out your design in the future.

[Edited on 09/07/11 @ 10:58 AM]

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Map Design2.0
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