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Downloads Home » Multiplayer Scenarios » Assault on kaurava

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Assault on kaurava

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of players: 2
Update 1.1

Fixed capital ships auto reinforcements
Fixed hero reinforcements. Now you just have to move your hero to your control droid program a few seconds to buy reinforcements.

Themes to improve experience:

Please keep reporting all issues you find here.
I will try update as soon as i can.

Version 1.0

Planet Kauvara is under attack by a federation attack and defenders don’t have much to do. However a entire allied fleet was patrolling in the sector. If rebels can hold the line enough maybe they got a chance.

The player one takes control of defenders who try to defend the planet from federation.

The player two take control of federation forces who try to override the defenders and take the planet before the rebel fleet arrives the planet.

There is much stuff to do as attacker: You can destroy enemy power plant to disable enemy power cores. You can destroy communications base to prevent enemy radars from detect your moves in the ground. You can buy reinforcements to keep attacking the enemy also you get some reinforcements from capital ships every few minutes.

The defenders need to destroy enemy capital ships that are providing troops to the attacker to stop the invasion. But it is very hard to do until your fleet reaches your position. Once your fleet land in the planet it should time to counter attack the invasion and stop it.

Every player gets some heroes who can turn the battle in their side. If you kill one hero you will be rewarded. All heroes have respawn time so don’t fear about losing them. Also players obtain resources bonus for lose units. It is to give more importance to infantry who die fast are cheapest. For example you will get 300 of every resources for lose 50 units.

The map need 2 computers to play and I’m not sure it is could be a problem because i have never make a multiplayer map before so I’m not sure if it will make any kind of problem.

There are some music too to improve experience.
It is optional but highly recommended.

Also report any bug you found or tips are welcome. And last my English is not very good so report all issues you found on text here and in game.

Good luck and have fun to everyone!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Fear Me Dear
Map Design5.0
Playability: 5
This is awesome. There were no problems except my bro said he only got reinforcements 2 times and when he tried to buy reinforcements it didn't work

Balance: 5
Balance was really good. At the beggining the defender has to use his forces strategicly to hold off the attacker until his reinforcements get there. After that it's the attackers turn to be strategic

Creativity: 5
Not the most original idea but I give you 5 for a killer execution of this idea

Map Design: 5
Awesome map except it allows the attacker to bypass many defence points

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:Keep it up I want to see more like this! Oh and one thing I forgot is that at the biginning it said in red that all the radar was destroyed..so Idk if that's an issue
Ok so I didn't understand it correctly when he said I needed 2 computers. So make sure you have 2 players and 2 computes and it's PERFECT. This is the best thing i've seen in a while. Please make more

[Edited on 06/16/11 @ 04:04 PM]

File Author
Yeah i know i made some mistakes but im working on it and i will update soon.

Thanks for your review mate.

[Edited on 06/17/11 @ 02:20 PM]

File Author
I will add music files too.

[Edited on 06/17/11 @ 02:21 PM]

Map Design4.0
This 2-player build and destroy map, similar to precursors like "Hoth Ultimate Duel", is enjoyable, but far from perfect.

Playability: 3
The map runs reasonably. It goes under the simple rules of build and destroy.

There are some annoying-as-hell "enemi sighted" messages that pop up literally every few seconds. The only logical thing to do if you wish to keep your sanity is to delete the generator building that keeps them going. Once it's gone, you never have to endure those unnecessary blights ever again... I understand the urge to try something new, but a message popping up every time enemies come within a few feet of your base just spams the screen up. Plus it only gives you a few seconds warning at best. If you're going to write a message that pops up every second of the game, you might as well make an effort to spell "enemy" right.

The resource-for-units system worked pretty well. I liked the idea of getting rewards for killing tougher units.

There was a computer player called "kauruva". It was the same color and civilization as player 1, so it was virtually indistinguishable from player 1's units. You get used to it after a while but... would it kill you to make it a slightly different color to avoid confusion?

There isn't much more to say about playability since the rest of the game runs like an RM. You collect, build and conquer.

Balance: 4

The two sides were pretty well matched as far as I could see. Though player 1 had his buildings already built for the most part.

Creativity: 3

Rebels vs Trade Federation... didn't see that one coming! It has a fairly original setting. The map itself doesn't really stand out among build and destroy maps though.

Map Design: 4

The map looks decent. There wasn't as much elevation usage as I would've preferred; making the place look painfully flat in some areas. But the terrain mixing was competent, and the players have plenty of room to extend their bases as they fight.

Story/Instructions: 3

There was no reconnaissance, which I suppose isn't a big deal...

The instructions and messages were riddled with spelling errors. How do you spell the word "enemy" three different ways? I understand if English isn't your first language.

Other than that, the info was clear and concise.

Additional Comments:

This is a fun little map for two players who like 1v1 build and destroy gameplay. It was simple, therefore didn't have room for many flaws.

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