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Downloads Home » Campaigns » The Rebel Clone-demo

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The Rebel Clone-demo

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 1


by Plastic

Control Dack Jace as he escapes the clutches of Darth Vader!

Blow up buildings just by walking up to them and clicking on them!

See improved eye candy! (as opposed to some of my previous entries)

Inspired by the Commando from Command and Conquer, and the Story of Starkiller, enjoy this new entry by Plastic.

Please give this ago, and leave constructive criticism.

This is, in my opinion, my best entry so far. It will be up to you guys to decide if it is any good or not. ;-D

Have Fun!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 4
I totally liked the map, didn't find any bugs. (Only a minor one: after I killed those 3 AT-PT which were following me, I went back to the gate. Dack said he'll arm the gate to let it explode to avoid "bad company". What I did next, was walking to the troopers which eventually chased me. I ran back to the gate. Enemies passed through ='( well, i reloaded the save before the encounter and avoided the cam =)

Balance: 3
If you ask me, the enemies on this scen are really easy to beat. On one side, you got the advanced attack and RANGE, on the other, your runspeed is faster, so you can basically hit and run.

Creativity: 4
Nice layout of the map. Actually I hoped, since Dack got Jedi DNA, that he would find out about his ability to remove Vader's stone avalanche. I didn't get WHY I would want to go there anyway... actually I thought Vader closed the path so I can't follow him. Oh and, I totally walked into the imperial ambush the 1st time. 2nd try, i thought about "blowing up" some walls to enter from behind. Didn't work... Well I think if you can place charges on a gate, why not just blast some random buildings, like the jamming device where you can replenish your HP. I really hoped soo much it would blow up... I liked Dack saying "I don't think so" when i garrisonned him in to the wrong spaceship hehe.

Map Design: 4
Far above average, yet not perfect. Your forest path with the Vaapad inside looked great. Using the docks and the flashing redlights look nicely, but still, it's a repeating pattern and gets boring over time...
Oh and, when I entered the airbase, I wondered like: "Well I just tried to GET OUT of the base, why the hell am I going back IN???"

Story/Instructions: 3
I kinda like the story, still I hoped to see Dack exploring his forcepowers, maybe just to throw back a single stormtrooper... The Instructions told you WHAT you need to do, but not WHERE to go. I know, that you made the blast doors closing, to prevent the player from going back be it to heal, or be it to search for a '8' symbol to proceed. The idea is nice, still, if Dack already has been spotted, what are they waiting for closing the blast doors to lock him in?

Additional Comments:
Nice demo. However the base was actually a corridor, with some small rooms to the sides.
When I saw the shielded gate, I thought it can't be that easy to proceed, so I rather walked down, crossed a river walking over stones (nice effect using it on shallows) just to find some AA turret. Again I hoped that I could bomb it... Oh well. I just thought there was more to blow up with bombs, since you used it as advertisement for your campaign.
In case you edit the map, please let more buildings be destructible.

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Map Design4.0
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Size:867.78 KB