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Downloads Home » Singleplayer Scenarios » Betrayal on Mygeeto

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Betrayal on Mygeeto

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Fixed Force
This is part of an Order 66 campaign. The scenarios are identical except that one map has buildings and the other doesn't. Tell me which is better and also if you think the ground should be snow, clouds, or water. That and any other feedback would be awesome.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Fire Mage89 Pretty good scenario. I like the voice intrustions like in battlefront that was used its really cool. You asked whats better the buildings or without them i say it doesn't really matter. You should look at the Mygeeto Buildings mod in the modpacks section if you want to add buildings. Also, Clouds are much better looking for your scenario.

[Edited on 07/28/10 @ 12:38 PM]

Oscar So Where do you put folder in?
File Author
All the directories for where to put the files are in the note pad file titled Instructions that you can view as soon as you unpack the file.

[Edited on 09/25/10 @ 02:06 PM]

Map Design3.0
Playability: 3
Whenever I sent any troop to the '8' sign, he vanished o_O same happened to Mundi. I put my other troops in a group, so i could recover them, Mundi however was lost for the rest of the mission. Since I had no hero left, and only one pack of reinforcements, I headed directly for the north (which actually was rather north-west). I saved the game at this point and eventually beat the enemy troops with 2 troopers and a mountie left. What I didn't like at the entire map were the same corridors, really long ways to walk with hardly any enemy encounters...

Balance: 5
The whole game was challenging, knowing that I wouldn't get any more reinforcements... I don't know if I should dent the score for the enemy being overpowered, in case you tried to clean the entire map, but since I beat it (with skipping the right half of the scen including 2 reinforcements posts, although i wiped one of the enemies there hoping another unit can send in reinforcements aswell...)I think it's worth a 5.

Creativity: 4
Nice triggering, moving in the starfighter (too bad there's no "landed" version of it) spawning Mundi. Wiping AA to prevent interception of troop landers. Well done. (I'd like to see the transports being shot down in case you fail to disable the towers though )

Map Design: 3
The map design didn't really impress me. Snow as background, metal+snow on the corridors / platforms, and endless lenghts of repeating space walls... In case you attempted to get close to the BF 2 scen, you could have added some holes in the ground of the base...

Story/Instructions: 4
The instructions were totally understandable, the reason for deducting 1 pt, was, that there was no explanation on why this experimental building was THAT important...

Additional Comments:
If you are a fan of fixed force scens, try this, but make sure you put Mundi in a group, so you can re-select him on the '8'-signs...
File Author
I apologize for the disappearance of Mundi, I'll see if I can get the same error to try to fix the problem. Also, I will go back and include the actual story behind the experimental power core.

King Nerdboy

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Map Design3.0
Favorites: [Who?]1
Size:1.87 MB