|
Author |
File Description |
Clonehunter |
Posted on 04/16/10 @ 07:05 PM
File Details |
Clone Campaigns required?: |
No |
Style: |
Mix |
Number of scenarios: |
6 |
The Doom Mod Part 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
More Hellish Monsters and items then you can handle I'm sure of it!
The Doom Mod features a short Single Player Campaign consisting of about six or so missions, while following a story arc. The Mission goals them selves however, are supposed to be rather remnicent of the Orginal Doom Games themselves though. Anyways, along with the new campaign, this file features:
2 New Modpacks:
Doom Monsters 4 and 5 WHich feature even more hellish brutes and surprises, including: Weapons, Armour Bonus anmd other pickups;
The Orginal Mod Packs from the Promo Release;
The Promo Scenario Level;
And even music from Doom and Doom 2 including the tracks from Entryway, Dead Simple, and The Pit!
As an idea of the new baddies you'll encounter:
Weebacca - Demon (Pinky): Talk about the fast and the furious!
Krant Governer - Imp: Get Fireball'd!
Mech Destroyer (RA) - Cacodemon: Sweet Christmas! Big mouthed floating thingies!
Attack Mech - Pain Elemental: Deadly Fast Wootness
And many more!
Also, all Artic Bushes have been replaced by "Power-up" items to use!
DYNAMITE!!
So thanks! And please "RIP AND TEAR!! YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS! RIP AND TEAR!!" -- erm... Rate and Review, and leave comments... uh, yah...
RIP AND TEAR! (Read below)
(Installation: Install .mpi's with a mod installer. This can be found in the utilities section. In the Scenario Music folder, take the .mp3's and put them in \Game\Sound\Scenario\ in your SWGB directory. Replace your current Stream folder in the \Game\Sounds folder with the one in the zip file. Thank you!)
'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
EDIT: Due to too large a file size, with all hte music, Music will have to be downloaded seperatly. Link will be here soon. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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qwen |
Posted on 05/03/10 @ 10:23 PM
You should say that you need to download the promo level to get the other mods... I think you should include a link and stuff like that. I have dial up internet so I appreciate the small sizes of your files because I can't download anything over three megs. |
Clonehunter
File Author |
Posted on 05/12/10 @ 04:31 PM
I included the original mods as well, I'm pretty sure.
As for the music link I promised, well, I kinda forgot. It took a while for this to upload. I think I sumitted about two weeks ago or so. Maybe more actually. |
qwen |
Posted on 05/14/10 @ 01:16 PM
You should download your files after you submit them. |
Clonehunter
File Author |
Posted on 05/16/10 @ 08:06 AM
Uh, why exactly? |
qwen |
Posted on 05/17/10 @ 04:05 PM
Well, to make sure it's the right file. That your not missing anything. Exc... |
Clonehunter
File Author |
Posted on 05/17/10 @ 04:27 PM
Oh, okay I get it.
Anyways, anyone who has downloaded this (with the files if present they are) have anything to say? Comment? Review? |
qwen |
Posted on 05/31/10 @ 01:09 PM
Playability: 3
It really wasn't to fun to play... But than I haven't ever played doom. I had a chance to by doom 3 or something like that but it just looked like a shoot 'em up type thing.
Balance: 4
Well the sides were balanced actually. I think that you could make it harder, have more acid spills in that one level. Overall it was balanced but it was a little easy because I typed in some cheat codes for sight. Make it harder would be my suggestion.
Creativity: 5
I give this a 5 because of the mods. I liked the power ups mod. The graphics were very good. I got to admit they could be very useful. I only saw to power ups though. Some armour and a shotgun. Are there any more?
Map Design: 3
The map design was okay, nothing I'll remeber though.
Story/Instructions: 2
The instructions just weren't there unfortunatly. There was some story but not in game.
Additional Comments:
I like the file size because I have dial up internet. |
Darth_Maul234 |
Posted on 08/13/10 @ 04:49 PM
Excuse me, Clonehunter, but there are no mancubas or arachnotrons. you said in the mpi's readme that they replaced the atst and atpt but when I looked at them they weren't changed in any way! Please reupload the mancuba and arachnotron mod please. |
Darth_Maul234 |
Posted on 08/13/10 @ 04:55 PM
Playability: 5
It worked just perfectly without any glitches to be seen.
Balance: 5
It was very well balanced with the difficulty of the doom 64 games, and had med droids strategically placed.
Creativity: 5
Brings back many of my old memories playing some doom and even a bit of duke nukem.
Map Design: 5
Well designed. Fits in with the doom saga.
Story/Instructions: 5
Good story that ties in with the game. Few instructions, but that doesn't cut into the game quality.
Additional Comments:
Not all monsters were included. Need to add arachnotron and mancubas. These would add more difficulty to the game and spark more memories of the Doom franchise. |
Clonehunter
File Author |
Posted on 08/19/10 @ 05:52 PM
As for the mpi's readme, the Mancubi and the Arachnotrons were something I never got a round to doing. In the near future I'll be realing some more monsters (Just Monsters) for use in scenarios. Dooms Hell Knight will be included, as well as enemy's from Heretic, Hexen, Duke Nukem, and POSSIBLY Blood and Powerslave. Not sure If I'll get to Arachnotrons, but I'll do my best to throw Mancs in there. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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3.5 | Breakdown |
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Playability | 3.0 | Balance | 3.7 | Creativity | 4.3 | Map Design | 3.7 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 491 |
Favorites: [] | 0 |
Size: | 359.96 KB |
Added: | 04/16/10 |
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