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Downloads Home » Singleplayer Scenarios » Chewbacca Adventures Ch. 2

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Chewbacca Adventures Ch. 2

Author File Description
Dark_Trooper_001
File Details
Clone Campaigns required?: No
Style: Role Playing Strategy
Save the Naboo from a TF Mining station.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
HyA_DEATH_DBS
Rating
2.2
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions1.0
Playability: Basically nonexistant. The level contains no triggers that change the ownership of the prisoners to your control. Therefore, it is impossible to win because the victory condition is that all of the prisoners return to the royal cruiser.

Balance: All you have are two bounty hunters, a few beserkers, and chewie to start with, and your only reinforcements come after you take down a heavy destroyer droid, which actually took out most of the reinforcements itself before it died. All you get are about 10 troopers and a heavy mech destroyer. With those meager forces you are expected to penetrate a base that is basically a labrynth of walls, gates, and turrets. It takes a long time to blast your way through a gate with what forces you are likely to have left by the time you get to the base. Plus, the number of troopers in the base (especially with those added HDD's) Makes the level very, very difficult to clear if not completely impossible.

Creativity: Rescuing prisoners isn't a new concept, and there are a few things that irk me a bit. For one, there is a TF mech destroyer sitting all by itself in one room of the base that was renamed to 'AAT' and given a buttload of hp. I don't know what the tank is supposed to do, it can't even move. Also, there is a room of the base that is completely packed with turrets. This is not only odd but very unrealistic.

Map Design: I like the way the base is laid out. It seems coherent to what a TF base might look like: just big enough to support their needs. However, the carbon rock formations are a big obstacle in the center of the map, with no passageways or anything through them.

Story: Basically none to speak of. There is no RPG aspect and a very basic description as to what chewbacca is trying to do, but there is no real reason given for him changing planets between chapter one and two.

The bottom line: Dark Trooper, I think that you need to spend a bit more time and effort thinking out your scenarios. This includes playtesting them all the way through, start to finish, no matter how sick you are of working on it. Otherwise, people will find problems with your scenario and complain. I am assuming that in you are trying to make a decent series and might even turn this into a campaign. If you wanted to revise your scenario, here's what I suggest you do:

1. Make some passageways through the carbon rock formations in the center of the map.

2. Add a couple of pummels to the reinforcements, as well as a second heavy mech destroyer.

3. Replace the two bounty hunters you start with with strike mechs.

4. Eliminate the AAT. It serves no purpose.

5. Clear out the room with all the turrets in it. That's just silly and you know it.

6. add TF workers to the ore and nova processing centers to make it look more realistic.

7. Add a storyline to the scenario. Answer questions like "Why is chewbacca here?" And "How did he get here?" "Where is he?" "How did he know to come here?"

8. Add triggers that change control of the prisoners to your control. Otherwise, you can't win the scenario.

9. Add triggers that say cond: chewbacca is destroyed, snoova is destroyed, etc. effect: declare defeat player one.

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HGDL v0.8.0

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Rating
2.2
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions1.0
Statistics
Downloads:878
Favorites: [Who?]0
Size:91.58 KB
Added:03/06/02