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Downloads Home » Campaigns » Zombie Escape Trilogy

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Zombie Escape Trilogy

Author File Description
ninja2319
File Details
Clone Campaigns required?: Yes
Style: Fixed Force
Number of scenarios: 3
The Zombie Escape Trilogy is completed. Updates were made to Zombie Escape 1 & 2 and now includes Zombie Escape 3! (The modpack only needs to be installed for Zombie Escape 3)

Zombies have started to spread without notice. The millitary is scrambling to fend off this infection. You and the survivors you find to help you will have to battle through a tough enemy, finding outposts and trying to stop this once and for all.

--UPDATES MADE--

Zombie Escape 1
---------------
- Fixed the messages that are displayed.

- When you reach the mountains you can now go either north or south to reach the second shuttle base. (Before you could only go north)

Zombie Escape 2
---------------
- Fixed some minor bugs.

Zombie Escape 3
---------------
- Raven Studios | Ultimate RPG Modpack required (included with download)



Credits to ThePunkGuy for the Raven Studios | Ultimate RPG Modpack

DOWNLOAD AND RATE!
AuthorReviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
3.0
Breakdown
Playability3.0
Balance4.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability: 3
Pretty good. There are multiple paths and strategies at your disposal. For the most part it's easy to figure out what needs to be done.

However, there are several issues present. Whenever your heroes (Boba Fett specifically) walks through a gate, it automatically locks itself behind him. This can cause large chunks of your forces, or even important characters to get locked out. This often forces you to either restart the level, or switch teams and tear the gate down.

==========

Balance: 4
The enemies are able to tear through your soldiers effortlessly, and your heroes aren't much stronger. However, there aren't many enemies to fight, so as long as one advances slowly, they shouldn't have too much of a problem.

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Creativity: 3
I don't think I've ever seen zombies done in GB before, so that's worth a few points. But that's about where it ends. There's not much to do outside of your objectives other than look for pockets of soldiers to help you.

==========

Map Design: 3
Decent. The research center was perhaps the best part of it, but even that wasn't really spectacular. Some rocks, plants, and various other props would make the forests look much better.

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Story/Instructions: 2
The instructions were clear enough, but there wasn't a lot of story. The only dialogue concerning the cause of the infection was "this is where it all began," which doesn't explain much.

During the second scenario, you take a bomb into a clearing on a hill(which has only about 2 zombies in the area) which somehow 'destroys the infection.' How exactly?

==========

Additional Comments:
It's not bad, but it could be improved. Mostly in terms of the story and map.

Also, try and do something about those gates locking units out.

[Edited on 05/06/10 @ 09:33 PM]

scortch30
Rating
3.0
Breakdown
Playability4.0
Balance2.0
Creativity4.0
Map Design2.0
Story/Instructions3.0
Playability: 4
It was okay...

Balance: 2
the zombies were owerful and could easily kill your troops, and about the same with your heros

Creativity: 4
good ideas here, i like the zombie apocalypse feel

Map Design: 2
all i can say is it seemed rather bland. it was really just trees and ground.

Story/Instructions: 3
the story was easy to follow, but there wasn't anything extraordinary about it

Additional Comments:
a good start. just make the map better and add more interesting elements to the plot

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Rating
3.0
Breakdown
Playability3.5
Balance3.0
Creativity3.5
Map Design2.5
Story/Instructions2.5
Statistics
Downloads:555
Favorites: [Who?]0
Size:1.91 MB
Added:03/28/10