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Tour of the Academy-DEMO V2
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Author |
File Description |
Furygun81 |
Posted on 03/20/10 @ 08:12 AM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Only |
Hey there, this is Furygun81. This is one of my first levels I've made (not really, but my first submitted one), and I thought I'd submit it so you can try it out.
CC is required, and some mods are required too. They are in the ZIP.
I only made the campaign, not the mods, credits to Lord_Bane88 and kowe_el_ewok for the Lady Luck and Katarn & Ors Mods.
You will need to download the ModInstaller to install the mods. If there are any glitches anyone notices, could you please point it out?
Comments and reviews welcome!
THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
UPDATE: In the campaign I will be releasing of Kyle Katarn, in this he has a bryar, and there are a few changes. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Fire Mage89 |
Posted on 05/24/10 @ 10:37 PM
Playability: 3
The game was playable, I didn't find any real bugs to report.
Balance: 3
I didn't find any enemies in this one.
Creativity: 4
I thought the training rooms were well put together and I liked the idea of probots as training droids.
Map Design: 4
Pretty good layout. Jedi temple was neat. I can tell you worked hard on the map designs.
Story/Instructions: 2
This was a problem for me because there was no real story. I wasn't sure what the genre was until I was half-way though the level. In the Intelligence, it said to kill all imperial scouts but I didn't have to to complete the level because I didn't find any. Most of the Level involved walking. Also, Lando being at the temple was a little odd.
Additional Comments:
It was a good starter level, but if you want to have a better level, you need to put together a better story script to grab the players attention. Overall, it was enjoyable for 5 minutes. I hope to play more games by you in the future.[Edited on 05/25/10 @ 05:09 PM]
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Edi_P |
Posted on 10/20/10 @ 12:30 PM
Playability: 3
To be honest, I expected more out of this. I don't know it it's a bug, but there is no way to win this map, I got a message saying that I found all the scouts, but if I enter my transport, I lose...
Balance: 3
Since there are no enemies, I don't really assess the map's balance, but rather the "hardness" to find them all. Nothing what sticks out, not too bad either.
Creativity: 3
I never had any map like this one before. The triggers you used are not really complex, but you probably won't need more. Still, I didn't even see the units, yet I got incoming messages of them being spotted. The only unit I saw retreating was the star destroyer...
Map Design: 3
I think map design was the very purpose of the map. This scen has a nice way of "forcing" the player to look at it. Still, I think the academy could be a little more detailed.
Story/Instructions: 2
I didn't really get a "story" here, just that I gotta go to the '8' signs. Anyhow, no-one told me I lose when I take my transport... tbh, I thought there's a 2nd area where I start my search, turns out there is none...
Additional Comments:
As stated above, a nice way to show your map to others, since you explore it systematically.[Edited on 10/20/10 @ 01:02 PM]
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HGDL v0.8.2 |
Rating |
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3.0 | Breakdown |
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Playability | 3.0 | Balance | 3.0 | Creativity | 3.5 | Map Design | 3.5 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 124 |
Favorites: [] | 0 |
Size: | 1.94 MB |
Added: | 03/20/10 |
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