use the forcebuild cheay code immediately and send in as many troops as possible, and even though they didnt exist yet in this time of the starwars story, many AT-ATs (empire assault mechs) will be required
|Clone Campaigns required?:
make sure you are player 1 - blue - empire before you start the game
|Author||Reviews ( All | Comments Only | Reviews Only )|
Short and fun to play. Simple, but fast-paced.
The Empire starts with three Decimators with 20563 hitpoints each! Although the player has 350 days to destroy three monuments, these three units are all but impossible to kill and can fight against both air and land. The skilled player could win without building anything.
It's not a story, but destroying three monuments in 350 days is a interesting challenge.
Map Design: 4
Not bad. Simple, but realistic looking.
No instructions at all.
A good start. Just add some form of instructions.
The whole map is playable quite well, however, there are some serious lags while playing... That might be because of the masses of troops being used.
The player got total advantage, not only the decimators, you also got a cc. the enemy has no cc, hence can't rebuild and/or collect resources (well he might have 10k each, but they'll still deplete one day...) Killing the monuments using the decimators as "artillery" troopers as human walls and the mechs to wipe the enemy is pretty easy.
Fighting epic battles is always great. Your way of implementing this was not too bad, but you don't have any serious trigger work, except for the HP changes.
Map Design: 3
The largest part of the map got 0 elevation difference, with exception of the rebel base (2 or 3 steps higher). no eye-candy of anykind, no using of nice design elements... anyhow, it somehow does look like yavin, so you get a 3
This is where I've really been disappointed. Well killing rebels seems to be Vaders hobby, but still... there's no transmission, no tasks, no intel... actually i thought at first that my mission was killing the monuments only, however i was wrong, killing the monuments did nothing with exception of stopping the timer... (I know I can't really speak of realism here, since it's sci-fi and since RM also uses timers, but why would I lose a base assault bc I let some pyramids undestroyed...)
Work on the balance, improve the instructions, and your map will be much better. Furthermore, the "forcebuild" thing... cmon, who cheats in any serious game? if the enemy is too weak, make your units weaker (e.g. deci's) or your enemy stronger...