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Downloads Home » Singleplayer Scenarios » Battle of Yavin 4

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Battle of Yavin 4

Author File Description
scortch30
File Details
Clone Campaigns required?: Yes
Style: Fixed Force
use the forcebuild cheay code immediately and send in as many troops as possible, and even though they didnt exist yet in this time of the starwars story, many AT-ATs (empire assault mechs) will be required

make sure you are player 1 - blue - empire before you start the game
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
scortch30
File Author
plz review
Rebel_CIS_Sup
Rating
3.2
Breakdown
Playability5.0
Balance2.0
Creativity4.0
Map Design4.0
Story/Instructions1.0
Playability: 5
Short and fun to play. Simple, but fast-paced.

Balance: 2
The Empire starts with three Decimators with 20563 hitpoints each! Although the player has 350 days to destroy three monuments, these three units are all but impossible to kill and can fight against both air and land. The skilled player could win without building anything.

Creativity: 4
It's not a story, but destroying three monuments in 350 days is a interesting challenge.

Map Design: 4
Not bad. Simple, but realistic looking.

Story/Instructions: 1
No instructions at all.

Additional Comments:
A good start. Just add some form of instructions.
scortch30
File Author
thank you for the review!
i know the decimators are all but destructable, but still i added them that way because without them its quite hard to beat the rebels. The main complex at one point for me became so filled with troops i couldn't kill the onument, so i added decimators to target the monument from a distence
no instructions because the game was quite self- explanatory
Rebel_CIS_Sup If you have any future battles against infantry, consider using assault mechs. Assault Mechs are better than decimators because Assault Mechs have a blast area effect, which can kill multiple infantry units in one shot. Also, AT-ATs with Walker Research technology have AA attack!
Edi_P
Rating
2.8
Breakdown
Playability4.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability: 4
The whole map is playable quite well, however, there are some serious lags while playing... That might be because of the masses of troops being used.

Balance: 2
The player got total advantage, not only the decimators, you also got a cc. the enemy has no cc, hence can't rebuild and/or collect resources (well he might have 10k each, but they'll still deplete one day...) Killing the monuments using the decimators as "artillery" troopers as human walls and the mechs to wipe the enemy is pretty easy.

Creativity: 3
Fighting epic battles is always great. Your way of implementing this was not too bad, but you don't have any serious trigger work, except for the HP changes.

Map Design: 3
The largest part of the map got 0 elevation difference, with exception of the rebel base (2 or 3 steps higher). no eye-candy of anykind, no using of nice design elements... anyhow, it somehow does look like yavin, so you get a 3

Story/Instructions: 2
This is where I've really been disappointed. Well killing rebels seems to be Vaders hobby, but still... there's no transmission, no tasks, no intel... actually i thought at first that my mission was killing the monuments only, however i was wrong, killing the monuments did nothing with exception of stopping the timer... (I know I can't really speak of realism here, since it's sci-fi and since RM also uses timers, but why would I lose a base assault bc I let some pyramids undestroyed...)

Additional Comments:
Work on the balance, improve the instructions, and your map will be much better. Furthermore, the "forcebuild" thing... cmon, who cheats in any serious game? if the enemy is too weak, make your units weaker (e.g. deci's) or your enemy stronger...

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HGDL v0.8.0

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Rating
3.0
Breakdown
Playability4.5
Balance2.0
Creativity3.5
Map Design3.5
Story/Instructions1.5
Statistics
Downloads:299
Favorites: [Who?]0
Size:36.53 KB
Added:12/30/09