Troopers (Remastered V.2.6)
Posted on 12/06/09 @ 08:50 AM (updated 03/27/10
Control your Officer, Raise your troops, Fight alongside with your allies and onward to victory together!
|Clone Campaigns required?:
||Role Playing Strategy
This is the old "Troopers" scenario with some enhancements. You should see it yourself
Changes in V.Remastered 2.6
- Money payment will be suspended if your hero still staying in the main base.
Changes in V.Remastered 2.5
-Lag Problems seems to be completely wipe out since I reduced limiting units from 160 to 130.
-Some Spawn points have been removed to reduced lag problems.
Changes in V.Remastered 2.4
-Mercenary NPCs problem (some NPCs aren't standing in their place) solved.
Changes in V.Remastered 2.3
-Lag problems seem to be wipe out since I limited units for all factions.
-Limitation for your troops.
Changes in V.Remastered 2.2
-Fighters and Bombers HP and Damage were increased.
Changes in V.Remastered 2.1
-Lag problems should be fixed now.
-Troopers Codex- History and Universe is included.
This is a features from older versions
In the year 3300.
Terran Federation have engaged in massive intergalactic war against Cybris Nation, a Nation of Robots and Androids
As the Officer of Terran Federation. can you lead your forces onto victory?
(Troopers Universe won't related with Star Wars Universe)
NEW IN "Remastered" Version
-Fight in virtual Battlefield. Frontlines can be changed everytime. Both sides can gain or lose their ground.
-Free Roam Battlefield. You and your troops can roam free on the Battlefield.
-Ranks and Salary. if you killed many Cybris enough. you may be promoted and you will received money every minute.
You can use your money to buy additional troops for your forces.
-Friend and Foe. You will fight alongside with Federation Ally against Cybris. You wont fight alone.
-War wont over. in every 3 minutes. Both sides(Computers) will recieved reinforcements,spawn at their spawn points.
-Destructable Battlefield Enviroment. Building and Wall can be destroyed if your(or AI) artillery fires miss it's target.
-Huge Battlegrounds. This map was made on Gigantic Map size.
-Spawn Points cannot be captured. You have to only destroy Spawn Points to stop their reinforcements
-Lost Battalions. Rescue lost battalions that scattered across this chaotic battlefield. If you success you will got a reward.
-Your Battalion.your Choices. You can lead your forces to support your Federation AI Ally or lead the charge against Cybris Spawn Point alone. do not let all of your soldiers dies.
-No respawning for your Hero. If your Officer die. Game over. so kept him alive.
-Destroy Enemy HQ. Destroy Cybris Command Core to win. but do not let them destroyed your Federation Landing Site. If they can destroyed it you will lose and game will over.
-Many Spawn Points. Both sides will got 13 Spawn Points(included HQ).
-Turrets are deadliest threat in battlefield.Turrets attack point will be also reset.It's now a nightmare for the Infantries and It can destroy Mech with 4-6 Shots
'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
|Author||Reviews ( All | Comments Only | Reviews Only )|
First off, the lag issues were still there - for me at least. It eventually clears up, but either way it's a very enjoyable scenario. The map is completely open, and you are free to complete your objectives at your own pace with your own strategy.
This all depends on how you play. If you run headlong into a firefight, you'll be dead before the fight even starts. But at no point is your hero 'forced' to fight, meaning you can hide him in the middle of a well-defended area and purchase tanks, artillery, and soldiers for as long as you like with no risk of losing.
If possible, you should try to develop some sort of system to stop players from doing this. My recommendation would be to stop paying the player if they stay in a 'safe zone' for too long.
Well, I like the way this was made. I've always been a fan of open-ended gameplay, and this fits the bill perfectly. There's enough going on to guarantee a different experience every time you play.
Map Design: 4
Pretty nice. the wartorn areas look very convincing, and the various outposts look very nice. As much as I like it, there's only so much you can do with a snowy environment, and this is (I believe) the third release of this. I would suggest a change of environment at some point, but either way, great work.
Well, there's plenty to read, and I know you've worked on this for a long time. The information and instructions are organized, and very easy to understand and follow. You've done a good job.
Great work. I look forward to seeing more, but I really hope you can find a way to effectively work out the lag issues.