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Downloads Home » Campaigns » SkyNet War demo

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SkyNet War demo

Author File Description
maxbun
File Details
Clone Campaigns required?: Yes
Style: No style
Number of scenarios: 3
The Terminotor armys has Come to kill again.But Skynet was under attack..This come with the things it needs thank you The dude who made the Terminator packs.This dose not come with Modding pack.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
RandomDude465 Note: The dude who made the Terminator pack is Andrea Italy. And you should really include which mods, all you do is drag the modpack inside the zip.

[Edited on 12/14/09 @ 05:00 PM]

maxbun
File Author
Did you donwload it?It has the mods inside.To say i say it is a fun 3 maps or is it 4?ahh download it and see.
Edi_P
Rating
1.8
Breakdown
Playability3.0
Balance1.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Playability: 3
Even though I didn't see any bugs in this game, I deducted points for letting the player literally stand in the dark.

Balance: 1
There's absolutely NO way, player 1 can die. In the 1st scen you can retreat into the forts to repair (which was a waste of time, since the enemy resigned anyway) in the 2nd scen you only need the air transports to get over the gaps between the asteroids... even less enemies than in the 1st part. And the 3rd scen was even more of a joke. Instead of having an epic finale 1 v 3, all enemies are in a tiny base, and since you got 10k res each (I wonder what I'd need ore or nova for....) and 5 or more forts to spam dark troopers to a max of 75. You can literally overrun the enemy without losing a single troop.

Creativity: 2
Since Terminator is not used that often, I'll give you 2 points, but there are no triggers or anything.

Map Design: 1
All you did here, was letting the computer create a random map (1st lvl swamp, 2nd lvl asteroids, 3rd lvl forest - I think you used those) and placed some of Andrea_Italy's Mod things on it - without even giving proper credit.

Story/Instructions: 2
Again, for the Terminator story you get a 2, the instructions were weak, or better, not really existant ("wipe all enemy forces"), but you didn't even *SEE* them on the map. try scouting a 6 player map (or was it even larger) and find a small group of troopers, which the "dark troopers" wipe in 2 shots. If you make a scen, you're much likely to KNOW where the enemy is, however a player can't know where the enemy is situated, without any hints or map revealers (at least i can't). There's not even a triggered objective, you just have to wait until the cpu resigns or (in case you finally found all the "bases" wiped the last troop). Oh and please overwork your grammar, it's terrible.

Additional Comments:
I totally expected more out of this campaign...
3 maps of boredom...

[Edited on 10/12/10 @ 03:51 AM]


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HGDL v0.8.0

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Rating
1.8
Breakdown
Playability3.0
Balance1.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Statistics
Downloads:207
Favorites: [Who?]0
Size:2.88 MB
Added:12/04/09