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Downloads Home » Singleplayer Scenarios » Final Battle of Naboo

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Final Battle of Naboo

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Puzzle
A new singleplayer scenario in the time of episode 1. Get your way through the naboo swamps and cities.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Storm Saxon
Map Design3.0
Playability: 1
Oh dear... Where to begin. Well you start off in a random city thing near what I assume is Theed and you have to rescue the Queen who has been captured for some unexplained reason...by Darth Maul.She is now a priosoner in Theed and you have to go in with a huge army to save her... Its not as fun as it sounds, you have a huge force already and if it wasnt easy enough you get gungan suspport which really tips the scales unquestionably in your favour.

Balance: 2
As above you have an overwhelimg advantage over your static enemy

Creativity: 1
Only five triggers, good scenarios have over 100 in some cases. Although his may not have needed many it helps develop the mission whcih I won in about 10 mintutes.

Map Design: 3
This wasn't bad in fact probably the best thing about it. Some evelvation used but not as well as it could have been. No terrain mixing and Theed was boring as it was just scattered buildings, which being a faction surrendered quickly. Try using rocks and plants to enchance the swamp and plains a little.

Story/Instructions: 1
Awful, you were told to rescue Amidala and take her to her starship which was... where? I had to cheat to find i as no indication of where it was could be found. To the North in the swamps is very vauge condiering half the map is swamps and the ship is in a very obscure postion. This is the same with Boss Nass except he can be located with Holonet research. Need intelligence or something to guide your mission better.

Additional Comments:
Map design not bad but gameplay and balance need serious work, keep trying.
Map Design3.0
Playability: 3
No lags, no bugs I saw... Well playable.

Balance: 1
Given the fact, that P1 has workers and cc + huge stockpile of ress, the enemy got 0 chance. Teching to 4, getting spynet for 100 NOVA... spamming shielded air (or unshielded... the only aa the enemy got are 3 adv turrets total at amidala/maul/oom-9. Even without aircraft, you can beat this far too easy even if it was fixed force.

Creativity: 3
Most reviewers post triggering issues here. I however rather like to see the grand total. It doesn't fit into the SW main story (amidala was captured, but maul was killed by quigon and obi, and oom-9 was disabled after ani shot randomly inside a droid capital ship...) Still, I think I just go say this is also somehow creative. To those reading sw novels, there are some stories about "what could have been if", just like the bonus map on the lucasarts OOM-9 campaign...

Map Design: 3
Map design was better than I expected, however the swamps got no elevation, and one path has flowers (looks quite good) while the other paths don't have any eyecandy applied.

Story/Instructions: 2
Even though the altered story is not too bad, you lack map revealers and eventually showing the player where to go. The objective screen is not worked out well either.

Additional Comments:
To the author: If you are new to scen editing, it's a good start. However there's still much to improve on your skills.

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HGDL v0.8.0

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Map Design3.0
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Size:134.40 KB