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Downloads Home » Singleplayer Scenarios » Praesitlyn-Routine

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Praesitlyn-Routine

Author File Description
RandomDude465
File Details
Clone Campaigns required?: Yes
Style: Role Playing Only
This is about Sergeant L'Loxx. He is doing recon on a droid line. You must avoid detection and follow Slayke's orders(I got this from a book).

This is my first scenario, so sorry if I don't seem up to standards. However, help me out; I want to get as good as I can get.

The modpacks required included (Raven Studios Stuff and Misc Trade Fed Wreckage. Also included are AIs

'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS
AuthorReviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
2.2
Breakdown
Playability2.0
Balance1.0
Creativity3.0
Map Design2.0
Story/Instructions3.0
Playability: 2
There really isn't much to do besides advance. Slowly. Once I took control of the turret, I lost the scenario, and had to personally edit the map before I could continue. And immediately afterward, the game crashed upon reaching the supply crates.
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Balance: 1
I'll put it as simply as I can. Putting a Trooper Recruit against ANYTHING other than a Trooper Recruit is usually a bad idea. An even worse idea if that anything happens to be a Bounty Hunter.

I was killed by the same group of battle droids about 7 times before I was forced to spawn a Simon to deal with them. The same story happened with the bounty hunter.
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Creativity: 3
I liked the rain, and the story looked like it could have gone somewhere, but due to the issues above, it didn't. In addition to the reasons to not use a Recruit as a character is the incredibly slow speed in which they move. If done right, it can add a very nice visual element to the scenario, and I believe that may have been what you were trying to do, but when you have to go through the entire level in that state, the effect wears off very quickly.
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Map Design: 2
The rain effect looks decent, but there isn't much else to look at. I would suggest mixing terrain styles, and adding in more props to create a more war-torn feel.
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Story/Instructions: 3
From what I managed to work with, there's not a whole lot of story, and the instructions are pretty simple and straightforward, but I'm still attempting to make this work, so I'll probably revise this section later.
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Additional Comments:
You're off to a decent start, but I'd suggest putting a lot more into the map, as well as ironing out the various bugs in it.

[Edited on 11/06/09 @ 11:31 PM]


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HGDL v0.8.0

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Rating
2.2
Breakdown
Playability2.0
Balance1.0
Creativity3.0
Map Design2.0
Story/Instructions3.0
Statistics
Downloads:86
Favorites: [Who?]0
Size:1.85 MB
Added:10/29/09
Updated:11/06/09