|
Author |
File Description |
DariusKing |
Posted on 10/11/09 @ 02:14 PM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Strategy |
Number of scenarios: |
1 |
Play as Chewbacca, and embark on a massive scale, epic adventure. Over 2 Hours of expertly designed gameplay!
Features:
-Over 50 locations and buildings you can enter and exit.
-Fun & Easy 1-step decision making 'conscience' system.
-Decisions impact the outcome of your adventure.
-An original story and adventure that sucks you in!
Trigger Count: 780
README for Installation Instructions.
GAMEPLAY Instructions in-game. |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Gen_Rhys_Dallows
Staff |
Posted on 10/19/09 @ 03:19 AM
Sounds alright. Problem is, the zip folder is appearing as "invalid"[Edited on 10/27/09 @ 10:56 PM]
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RandomDude465 |
Posted on 10/31/09 @ 10:08 AM
Yeah, it says corrupted, and that it isn't zipped or something. |
oh_em_gee |
Posted on 11/22/09 @ 04:00 PM
Downloading. Expect review. |
Lord Fhil |
Posted on 11/22/09 @ 05:59 PM
this sounds really cool
but i tried downloading it, but it says that it is invalid also |
oh_em_gee |
Posted on 11/22/09 @ 07:05 PM
I am really surprised nobody has reviewed this great campaign. I see this as a linear version of Life in the Big City.
Playability: 5
Yes. It was playable. Very playable, in fact. I loved this game. It had a lot of fun moments, and it was perfectly balanced. All in all I give playability a 5/5.
Balance: 5
Like I said above, the balance was perfect. It was just in the middle of being too hard and too easy. It got a little intense in some moments.
Creativity: 5
This campaign oozes creativity. It has a dialog/conscience system that works wonderfully. In one instance I entered a house(Litbc syle, walk up to the marker and click the building) and it gave me an option to steal from the container. Of course I chose to steal some. The guards were alerted and they asked for a fine. I chose to pay them. Later, I came back and it gave me a choice to kill the girl that ratted me out. I killed her. Very, very fun. There are even side quests, too, that you can choose to do or not to do. All in all, a 5.
Map Design: 4
This is where it gets a little sketchy. While in general it looked fairly good, in other areas it looked kind of bland. But hey, if every building is enter-able there must be less buildings, right?
Story/Instructions: 3
I had no idea what was happening in the story. It was a little unclear on what to do. All it said would say is "Meet the informant" without telling you where he is. I'm pretty sure the story is fine, but I just couldn't understand it completely.
Additional Comments:
In conclusion, this is an EXCELLENT campaign and I expect EVERYONE that wants a good, fun challenge to try it out. If you liked LITBC, Corouscant Life or just want to have fun, download it. Now.
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oh_em_gee |
Posted on 11/22/09 @ 07:11 PM
To the people having trouble: What program are you using? I used WinRar to extract it. Maybe your program can't extract the contents? |
Orrion Carn |
Posted on 11/24/09 @ 01:30 AM
I use WinZip. But I downloaded that program you suggested and then it worked for me. |
Gen_Rhys_Dallows
Staff |
Posted on 11/25/09 @ 02:36 AM
Alright, I managed to get it working.
Playability: 3
Pretty decent. The campaign is built well, and there is plenty to do, but it often feels like it drags on forever. Honestly, if not for the story, I felt like turning it off after the fourth time I was told to go meet the Wookie General.
There's no straight path anywhere, which means if you want to go to one place, you have to repeat an entire sequence of events, which gets very boring very fast. Of the "2 hours" of gameplay, I can guarantee most of it will be spent wading through areas you've already completed just to advance the story.
For example:
After helping the Wookies attack a Trandoshan camp, the Lieutenant tells you to talk to the general. You leave the Wookie outpost, get on a speeder, drive through the forest, enter the main camp, and talk to the General. He basically tells you "Good job," and tells you to go BACK to the outpost. This means, you leave his quarters, get back on the speeder, drive through the forest AGAIN with a new batch of enemies spawned, enter the outpost, and FINALLY you get to move on. Things like this happen a lot.
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Balance: 4
This is good. Not thinking will get you killed fast, and there are usually plenty of enemies to fight. The battles are pretty engaging, given the large amount of detail put into them.
====================
Creativity: 3
I've never really seen this approach to map design. I kind of like it... and I kind of don't. Either way, The gameplay seems to take heavily after Life in the Big City, only much more straightforward.
There Are sidequests, but not enough to keep you attached the way that LitBC, and CorLife did, and given the time you'll spend looking at the same areas over and over again, there isn't really any reason to give it another go after completing it once.
====================
Map Design: 4
I like the majority of the map design, although I didn't really understand the starfield surrounding everything. I personally think that some of the map transitions were completely unnecessary, specifically the separation of the military base's entrance, and... the military base. Given the hugeness of the map, I don't think all of the separation was even called for in the first place. In addition, the large amounts of areas that end up dotting the minimap can become very disorienting.
====================
Story/Instructions: 3
I enjoyed the majority of the story, but the presentation needs a lot of work, everything is very inconsistent triggerwise. Sometimes messages will be displayed as chats, and in varying colors, with no indication as to who is speaking. Also, sometimes irrelevant messages will appear randomly. (IE, the text "The Gunner has died" popped up about 5 minutes after that sequence had already ended)
Additional Comments:
It isn't bad, but it ends up feeling like you're walking in a huge circle after a while, I would suggest adding more variety to what all is possible in terms of sidequests, as well as a more effective means of transportation, rather than having to needlessly walk through large chunks of map for no reason. |
xSixkingx |
Posted on 01/09/10 @ 12:59 AM
This map was an amazing map. I have played other campaigns, but none give you such a big choice on what to do. At some parts, it got a little confusing...not telling you where to go and all...but overall this was a great campaign. |
xSixkingx |
Posted on 01/09/10 @ 01:11 AM
Playability: 4
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 3
(Insert Story/Instructions analysis here)
Additional Comments:
Interesting map...
Score retracted due to low review content. - Dallows[Edited on 11/22/13 @ 02:31 AM]
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Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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3.8 | Breakdown |
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Playability | 3.7 | Balance | 4.0 | Creativity | 4.3 | Map Design | 3.7 | Story/Instructions | 3.3 |
Statistics |
Downloads: | 702 |
Favorites: [] | 1 |
Size: | 2.59 MB |
Added: | 10/11/09 |
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