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Downloads Home » Campaigns » Clone Wars - 403rd Battalion DEMO

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Clone Wars - 403rd Battalion DEMO

Author File Description
johnny595
File Details
Clone Campaigns required?: Yes
Style: Other
Number of scenarios: 1
This is my first campaing. It's my first scenario too.

The Campaing is about the 403rd Battalion(As the title says ^^') led by Plo Koon and Ki-Adi-Mundi in the Battle Of Geonosis. I already have the whole history planned, I just have to make the scenarios, triggers, get some cool mods...(Man......I got a lot of work to do ^^).
My english isn't very good. If you find any mistake please write down here and I'll correct.
Enjoy and comment.

OBS: I forgot to include the immobile units AI GOLD. You can dl it from the utilities section
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gen_Rhys_Dallows
Staff
Rating
2.6
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions4.0
Playability: 2
Pretty alright, but it's all very basic. Once I figured out where the primary concentration of hostiles was at, I just gave my forces a patrol command to the corner of the map, and they handled the rest.

Balance: 3
Much of the enemies early on are destroyed by your allies, meaning you only have to fight the occasional straggling battle droid. It isn't until later that you run into a sizable number of enemies. But even then your Jedi and AT-TEs make short work of them.

Creativity: 2
The battle of Geonosis is perhaps one of the most common things I've seen when it comes to campaigns on this site. Sadly, I've seen very few good ones. This one just barely passes, but it at least has a good story to back it.

Map Design: 2
This has to be improved. It isn't necessarily bad, but a lot of things confuse me. One of those things being trees on Geonosis. The maps are (for the most part) slabs of Sand 2 (if I remember correctly) with Red Desert splashed about occasionally. It should generally be the opposite. More elevation and terrain mixing should be used to provide a more 'natural' feel on the map.

Story/Instructions: 4
This was perhaps the best part. Looking past your English errors, the story, history, intelligence, and everything else was written well. It was very easy to figure out what you were doing.

Additional Comments:
Not bad, but it definitely needs improvement. Mostly in terms of the map design. Good work, and I look forward to seeing something new.

[Edited on 08/04/09 @ 01:34 PM]

qwen I tried to create that legion but I couln't.
johnny595
File Author
thanks for your review Dallows. I tried to mix the terrain but it didn't worked as I expected...
And about the allies...I have to do something about them. It really needs improvement, but I think it's a good start.
Gen_Rhys_Dallows
Staff
If I could make a suggestion, it'd be to make a looping create trigger somewhere near the corners of the map to create republic and CIS troops, and prevent the player from moving his troops there. That was, even if the initial forces wipe out eachother, a steady stream will keep coming.

I've also thought of a realistic looking way to do this, if you're interested, I'll help you out.

[Edited on 08/04/09 @ 01:35 PM]

johnny595
File Author
Great Idea! Man, i'm very interested on this. Can You tell me more about this?

Thanks for the help. ;)
johnny595
File Author
I forgot to mention. The turorial to install the campaign and the .mpi file are included in the "tutorial to install" file
Gen_Rhys_Dallows
Staff
If you've got yahoo or MSN messenger, you can use either of these to get in touch with me:

the_mario_man6@hotmail.com

kurayamino_variation@yahoo.com
Gen_Rhys_Dallows
Staff
I'll help out in any way possible.
johnny595
File Author
I'm sorry everyone! I forgot to tell(AGAIN) you need the Immobile units AI GOLD. you can dowload it from the Utilities section...I can't believe I did this....

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Rating
2.6
Breakdown
Playability2.0
Balance3.0
Creativity2.0
Map Design2.0
Story/Instructions4.0
Statistics
Downloads:286
Favorites: [Who?]0
Size:1.27 MB
Added:08/02/09