Downloads Home
Review Guidelines
Main site
Code of Conduct

Advanced Search
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Downloads Home » Campaigns » Taldose's Story Part 1

Download File Post Review Post Comment

Taldose's Story Part 1

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 4
Tranx X Studios Presents...

Taldose's Story. Part 1.

Eric Taldose, a successful Jedi Knight. His Master died when he was only a Knight, so now he remains a Knight. His brother, Ralph Taldose, was a Master before Eric even became a Knight, Ralph had many skills, and loved many things, but nothing more then his Padawan, Lisa Birch. Lisa Birch would always listen to her Master's words of advice and commands, Ralph trained her to be the perfect Knight, but on the day of the Trials, Ralph sent Lisa out to get a dress from a store not far from where the Trials were taking place. Lisa didn't come back in time for the Trials, so Ralph got worried, he went to where he sent her, to only find her Lightsaber. He followed a trail of blood to which he though was his Padawan's body, but he did not stop to look. He ran out in depression and guilt, and gave up on his Jedi skills...

Eric was a Knight for at least 20 year now, and all of the Jedi had been wiped out, except for the few that managed to slip out of the Empire's grasp. Eric was almost the age of Luke Skywalker when Luke defeated The Empire. Eric now works at the 'Duke System' as a guard/worker.

---Tranx X Studios
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design1.0
Playability: 1
Very simple concept of 'go here' and then win. It's too simple to be of any real enjoyment to the player. There are few hostiles to engage, and very little thinking involved.

Balance: 2
The most difficult map was the ending of the first one, and that really isn't saying much. You usually start out every map with an inferior force, save for the heroes. However, there really is no challenge, as there is usually either one, or no fight during any level.

Creativity: 2
It's an original story, so that gives it a bit of a boost, but the execution of it all leaves a lot of room for improvement. The maps are as simple as possible, and the missions are very straightforward.

Map Design: 1
The maps are, (in order) a slab of metal 2 and space with asteroid walls, a slab of road 1 with an occasional Theed house, a slab of space, and a slab of metal 1 with an occasional Bespin building.

They are as basic as you can get for a map. If anything, the maps absolutely have to be improved.

I'd recommend downloading 'The Phantom Menace" campaign in the campaign downloads section. It features many well designed maps you can look at for inspiration and ideas.

Story/Instructions: 3
Again, there is an original story, but the dialogue is very simple, and interest is lost fast. Reading the campaign description, I felt that the quality of what you wrote there would be a good representation of what I would see in the campaign. Sadly, I was disappointed.

Having a lot of small bits of dialogue doesn't capture the player's attention. Especially when most of the dialogue is only presented in the pregame instructions menu.

Additional Comments:
This needs a lot of work before it can get off the ground, and I am looking forward to any improvements you present in future installments of the story. Remember that quality is better than quantity.

If you need assistance with anything, you can contact me at: the_mario_man6@hotmail.com

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design1.0
Favorites: [Who?]0
Size:22.07 KB