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Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
This is my first one so tell me what I should add or how you liked it.it is hard so be careful
AuthorReviews   ( All | Comments Only | Reviews Only )
Jace Varitek
Map Design1.0
Playability: 1
This scenario was simply impossible to play. There was no background information, no story, no instructions, and the map design was at best rambling and literally impossible to navigate. Without cheating, I reached a point about 1 minute into the scenario when my weak force comes up against a gate with two turrets guarding it. Of course, the entire force is wiped out. The enemy is superior across the map, where there actually is an enemy.

Balance: 1
I summed it up pretty well above. The map is designed and the enemy is placed in such a way as to make it impossible to advance more than a few minutes and some twenty feet in the scenario. Needless to say, it's quite frustrating, and there isn't enough plot incentive to make the player feel the need to suffer through it.

Creativity: 1
I asked myself about the creativity on this scenario. Was the story creative? There was no story, except that an incredibly small Imperial force led by Vader is supposed to destroy a reactor core in an empty grass field guarded by Gungan forces. Was the map design creative? Not really (see Map Design below)

Map Design: 1
The map is rambling at best. It consists mostly of a big empty Grass 1 map, with trees blocking in Player 1's force to guide them where to go. The map meanders through a series of Gungan camps, most of which would end up killing the player if he/she doesn't call Simon for help. Gates guard most of the Gungan settlements, which would take over 5 minutes to destroy with concentrated fire from the player's entire force, complicated by the fact that turrets guard most of them. It's definitely not player-friendly, nor is it well-designed at all.

Story / Instructions: 1
There simply isn't any. There is no explanation of why Vader's miniscule Imperial force is trying to destroy a reactor guarded by Gungans. There is only the single mission objective: "destroy the main reactor." If I could go lower than a 1 in this category, I would.

This scenario needs serious serious work. Obviously, there needs to be a story/plot to keep the player engaged. There need to be clear mission objectives. It should be challenging, not impossible. There should be no huge empty spaces on the map that the player has to wander through. Etc. etc. I recommend doing major work on this, then re-releasing it. I would be happy to give you a hand if you need it.

A Word of Advice to Everyone
Test your own scenarios before you submit them. If you can't get more than 1 minute into it without dying, it probably needs to be tweaked before being submitted to SWGBH. Please please please please.

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HGDL v0.8.0

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Map Design1.0
Favorites: [Who?]0
Size:15.78 KB