Note* Your first comment said ill give u 60% for this map..when he gave u all 5 rating.
Playability:2 Ok..well you just start off with units and go around finding and killing aliens.
Balance:2 Not that hard
Creativity:2 You used a lot of mods that wernt yours could of done better without so many.
Map design: 2..The map is far too big for what it has on it..theres a lot of open space that is boring to walk in and there wasnt any terrain mixing.
Story/Instructions: 2..What really got me was..you said to use "All" of the alien vs Predator mods..theres like 100 of them are you crazy! Be more specific next time ok.
Overall: Id say a 2.5 *Note* This map only had 3 triggers*
Victor von Doom
Posted on 11/20/04 @ 12:00 AM
Playability- Well.. It was OK. there was nothing you really could do, but shoot and move. You placed those holocrons there but without resources you couldn't use them. Total Points- 3
Balance- This was pretty good. even though the enemy had large masses of armies at their disposal you could instanly create stuff. That was pretty unfair in my opinion. Total Points- 2
Creativity- This was a pretty creative idea. Next time don't use that many mods. It really gets annoying. Total Ponits- 3
Map Design- The map relied mostly on mods. It was very blank and low on elevation and eyecandy. Next time don't use as many mods. And mix terrains! Total Points- 3
Story/Instructions- No instructions except for Go kill stuff. The story was OK. It could have been better. Total Points- 2
Overall/Final Notes- This was a pretty good scenario. Good for a first try. Keep trying harder and keep designing. (If you Noticed I did not use mods)
Overall Score- 2.7
Posted on 12/08/04 @ 12:00 AM
Playability: 2 - To me this was kinda boring, At least it was not as boring as the other games you can find here. Early in the game it was alright but then u get bored of killing enemy after enemy. It was pretty boring seeing Banthas and Fambaas everywhere and a lot of enemys, this also slowed the game down alot.
Balance: 1 - You will always win, even without getting resources and thats when u play it long enough. The enemy has large bases with a lots of stuff to kill, like walls and tranmitters(without mod). You create unlimited units and aircraft which cannot be killed because only very few anti-air turrets. This was unfair and boring.
Creativity: 2 - There was no eyecandy, no water, no nothing except lots of mods and enemys. There was even no triggers except for three or four. But it was a very creative idea which could be better.
Map Design: 3 - This was said before, it only contained mods to create then surroundings. There was alot of empty space and absolutly no elevation. You should contain more of this stuff to improve your game.
Story/Instructions: 2 - The storyline did not contain what it should have, it only told you a quick story and then you had to kill stuff. You could of left this scenario for the experts to make as you did not contain good story and good triggers.
Overall/Final Notes- This scenario was low-satisfactory. Very good for your first go, as most of us started off like that. But you could first keep to the easy then work you way up to the big ones. So to give you such a low score but since its your first turn, i will add a .2 for your effort.
Great job and hope to see you in the future with greater projects........And May The Force Be With You!
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