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Downloads Home » Singleplayer Scenarios » Aliens vs Predator - Predator Scenario 1

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Aliens vs Predator - Predator Scenario 1

Author File Description
BigRedKane
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Andrea Italy's Alien Project Mod Packs Required!!!

You take control of the Predators on this HUGE map that takes place on one of the moons orbiting Predator Homeworld.
You'll be against both the Marines and the Aliens.

Warning - you'll need a fairly powerful system to run this as it's a huge map and the Aliens alone number over 2000 units.

You can build Predator units and instruction, history, recon and intelligence data has all been filled out with necissary data to both help you and get you into the story.

I hope you enjoy the map.

Total map creation time - 5 Hours.

Any problems and you can e-mail me at :- romanticdate72@hotmail.com


THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Salska
Rating
2.0
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Note* Your first comment said ill give u 60% for this map..when he gave u all 5 rating.

Playability:2 Ok..well you just start off with units and go around finding and killing aliens.

Balance:2 Not that hard

Creativity:2 You used a lot of mods that wernt yours could of done better without so many.

Map design: 2..The map is far too big for what it has on it..theres a lot of open space that is boring to walk in and there wasnt any terrain mixing.

Story/Instructions: 2..What really got me was..you said to use "All" of the alien vs Predator mods..theres like 100 of them are you crazy! Be more specific next time ok.

Overall: Id say a 2.5 *Note* This map only had 3 triggers*
Victor von Doom
Rating
2.6
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability- Well.. It was OK. there was nothing you really could do, but shoot and move. You placed those holocrons there but without resources you couldn't use them. Total Points- 3

Balance- This was pretty good. even though the enemy had large masses of armies at their disposal you could instanly create stuff. That was pretty unfair in my opinion. Total Points- 2

Creativity- This was a pretty creative idea. Next time don't use that many mods. It really gets annoying. Total Ponits- 3

Map Design- The map relied mostly on mods. It was very blank and low on elevation and eyecandy. Next time don't use as many mods. And mix terrains! Total Points- 3

Story/Instructions- No instructions except for Go kill stuff. The story was OK. It could have been better. Total Points- 2

Overall/Final Notes- This was a pretty good scenario. Good for a first try. Keep trying harder and keep designing. (If you Noticed I did not use mods)

Overall Score- 2.7
BloodyBronko
Rating
2.0
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Playability: 2 - To me this was kinda boring, At least it was not as boring as the other games you can find here. Early in the game it was alright but then u get bored of killing enemy after enemy. It was pretty boring seeing Banthas and Fambaas everywhere and a lot of enemys, this also slowed the game down alot.

Balance: 1 - You will always win, even without getting resources and thats when u play it long enough. The enemy has large bases with a lots of stuff to kill, like walls and tranmitters(without mod). You create unlimited units and aircraft which cannot be killed because only very few anti-air turrets. This was unfair and boring.

Creativity: 2 - There was no eyecandy, no water, no nothing except lots of mods and enemys. There was even no triggers except for three or four. But it was a very creative idea which could be better.

Map Design: 3 - This was said before, it only contained mods to create then surroundings. There was alot of empty space and absolutly no elevation. You should contain more of this stuff to improve your game.

Story/Instructions: 2 - The storyline did not contain what it should have, it only told you a quick story and then you had to kill stuff. You could of left this scenario for the experts to make as you did not contain good story and good triggers.

Overall/Final Notes- This scenario was low-satisfactory. Very good for your first go, as most of us started off like that. But you could first keep to the easy then work you way up to the big ones. So to give you such a low score but since its your first turn, i will add a .2 for your effort.
Great job and hope to see you in the future with greater projects........And May The Force Be With You!

Overall Score- 2.2

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HGDL v0.8.0

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Rating
2.2
Breakdown
Playability2.3
Balance1.7
Creativity2.3
Map Design2.7
Story/Instructions2.0
Statistics
Downloads:779
Favorites: [Who?]0
Size:148.63 KB
Added:11/13/04