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The Clone Wars

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 6
This is my first campain, i hope you like it. This campain takes place during the Clone Wars. This file is so big because instead of you (the downloader) finding the mods I thought I would provide them. If you see your mod in this I thank you for it (Redfive Lord Bane Shinobi and Italy person guy)In this campain you take the place as first Republic Commandos, then the Confederacy then the Republic ending with Operation Knightfall (order 66)HERE IS UPDATED VERSION. PLZ REDOWNLOAD THIS, DESTROY OLD 1, GIVE ME FEEDBACK
AuthorReviews   ( All | Comments Only | Reviews Only )
jake mackay
Map Design2.0
Playability: 3
Easy to play I suppose but nothing special. It was laggy at points even on my system.

Balance: 2
Unless you have it on easy difficulty or you are very advanced this will get annoying for you.

Creativity: 1
Seems like a complete rip-off from the first Episode II campaign. Poorly written, grammar was dreadful and lots of spelling mistakes. It was just a big battle and at the end you killed poggle the lesser.

Map Design: 2
Lots of units but a very basic and empty map. Boring and poorly designed. Gets an extra point simply for the amount of time it must have taken to place all those units.

Story/Instructions: 1
Story was linear and boring; find someone and kill them. Hardly any instructions (only "Kill Poggle the lesser") and without forceexplore or forcesight you wouldnt even know which direction to go. Boring. No story just a stupid battle that could be created in about half an hour by anyone with a tiny bit of knowledge of scenario editing.

Additional Comments:
Map Design1.0
Playability: 2
Give your units a patrol command, and then relax. You often start the map with hundreds of units, which makes the campaign extremely infuriating early on when trying to simply organize your forces.

Once the action gets started it becomes obvious that the huge force presented to you is COMPLETELY UNNECESSARY. Most of the time, I never even touched the rest of the army and used only a handful of units to complete the mission. Specifically order 66, where I managed to beat the level using only the 4 Air Cruisers, and ignoring the other 249 units I had.

Balance: 2
In the first few levels you are given 7 soldiers, each with about 2000+ health, and 150+ Attack. That is a VERY bad idea if you want to make an attractive campaign. In the following maps, you have HUGE forces to fight only a small pocket of enemies. By eliminating the challenge, you eliminate the fun as well.

Creativity: 1
The Clone Wars is already overdone. Honestly, if you're going to present anything further to the style, you've got to be more innovative. Quite a few people are tired of most campaigns based in the clone wars for the simple reason that very few of them are good.

Map Design: 1
FLAT. BORING. As soon as I saw Geonosis I wanted to turn the game off right there, but I decided to give it the benefit of the doubt. (Although once I saw the stats of the units, I lost all hope).

The maps feature very little in the way of design apart from walls and scattered buildings. I was surprised to see trees on Geonosis, though.

Story/Instructions: 2
Apart from some paragraphs copied directly from Wookiepedia, the story - and any information about what you were doing - was more or less nonexistent. There were few if any hints about what you needed to do, or where you needed to go.

Additional Comments:
I couldn't help but noticing someone said the Geonosis map was supposed to be like Battlefront 1. Well.... it isn't. In battlefront you aren't given several invincible soldiers that can destroy nearly anything with a single shot. And the maps in Battlefront are interesting to look at.

This campaign needs A LOT of work. Tone down the units, increase the challenge, improve the map.

(Edited due to some spelling errors.)

[Edited on 07/15/09 @ 04:31 PM]

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Map Design1.5
Favorites: [Who?]0
Size:134.77 KB