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Downloads Home » Singleplayer Scenarios » Rebel base attack by SEACKER (updated)

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Rebel base attack by SEACKER (updated)

Author File Description
AGENCY_SEACKER
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
This is my first singleplayer scenario, it took me years to finish, but finally it is here.

It is 5 years before episode 4, Imperial spies have located a rebel base at Corellia's north pole, which is presumed to give refuge to an order 66 fugitive, presumed to be a former memeber of the jedi council.

Lord Vader with hope on finding his former master to give him revenge, sets his star destroyer fleet to the Corellia system, where several victory star destroyers wing his executor star destroyer, filling Corellian skies with shadows.

Hell brakes loose when a massive but precise bombardment turns the rebel base buildings into molten metal and ashes, as entire structures collapse inside great fire balls.

The base turned to ruins reveals heavy surviving resistance as Darth Vader and his right hand (501st force) land outside the base on a desperate search against the clock for two holodiscs that will pinpoint the jedi's whereabouts.

Command the mighty dark lord Darth Vader with new force powers like force crush (new force power),force choke, force push and mind trick, with a totally eye candy based enviorment with new ways of trigger work which make the enviorment interactive, as well as a new healing system.

This scenario may turn into a campaign, who knows, what i need are good proper reviews to see if i decide on making a campaign.

No mods needed, dont use mods when playing this scenario.

Dont use cheats, most of the cheats are covered by triggers, so dont cheat.

For best gameplay with AI turn difficulty on Moderate.

Updated, with some bugs fixed }

NOTE FOR THOSE WHO ALREADY DOWNLOADED!: Please download again since there was a fatal bug that didnt let you finish the scenario, for those who already downloaded it, download it again, thanks.

Merry christmas.
AuthorReviews   ( All | Comments Only | Reviews Only )
ninjasintheskies
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
Before I start, you should know I got stuck at the cav in and couldn't figure out what to do, so I entered skywalker.

Playability: 5
I had tons of fun and close calls in the scenario. The rebels were everywhere. Outnumbered 3 fold, I lost most of my medics in 3 minutes, saving 3 only by sending them to the ship. Me, being me, sent vader right into the enemy base to destroy the 2nd transmission antenna and retreating to the front again. Only then did I find the first transmission tower. I hardly used my three medics, because Vader could fight 50 soldiers and 10 mechs and win. I was a bit confused about what to do, so I just ran through the rebel's base, slaughtering any rebel in my way. When I reached the bunker, I walked around it killing some enemy buildings first before I realised I had to garrison inside it. Then I was trying to figure out where my transport was. After finding it, I got stuck after caving in the place. I converted several units, and one managed to kill the other 7 Hvy troopers inside the secret base using vader as a distraction. This is where I got stuck and didn't know what to do.

Balance: 5
Vader had high HP and AP, but it was balanced by the sheer number of enemies. Taking down Assault Mechs and turrets with a few swipes of the blade.

Creativity: 5
I've never seen anything like it, but then, I don't really dl these. I only downloaded it because you requested that I do. Anyway, it's amazing to see it came from a 2 player scenario to a single player scenario. I think that the 2 player cat and mouse would be cool.

Map Design: 5
Absolutly positively amazing! There was great detail in the bases and the crash sites. When the turrets and those Artillery were destroyed with force crush, the map didn't lose any reality if you did destroy something.

Story/Instructions: 3
Alright, I had no bloody clue what to do over half the time I played it. (I played for about 01:36:56 GT) The transport was hard to find for a while, and what to do to get in the caved in area was confusing. A keycard and passcode were needed, keycard to bacta room and I couldn't find the passcode after noticing it in the chat screen.

Additional Comments:
Story instructions could be more specific and I believe that's all that needed improving. Can you tell me what to do at the cave in?
Merf
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5

The game starts against a sub-plot timer, it takes this timer losing you a few games to figure out a working strategy to progress onto the next stage of play, and I didn't mind losing (bar a few curses - usually a good thing!) as each restart continued the no-breather experience.

The start of the next stage sees you take control of another character (which I didn't realise for a minute or so, maybe a flashing colour next to him to catch attention on minimap?).

Although urgency had been lost, it was replaced with investment in the story so, while plenty of time to breathe, still very enjoyable right through to the end.



Balance: 5

Starting with Vader and a few FX7 med-droids reduces any initial confusion as to what you should be doing (Might be a good idea to put in objectives "Find hidden bunker - the clock is ticking!" kind of comment though, otherwise Vader might just happily cut a swaithe through rebels and the game be 'inexplicably' lost).

Even though Vader has alot of HP and AP you still need to be careful with him, choose your battles etc, atleast while timer is in effect. and a good healing strategy is best kept close at hand.

One of many nice features is the waiting Imperial army which can be coaxed into battle by leading enemies into them ambush style. This technique helped me alot.



Creativity: 5

The story could very believably sit between Force Unleashed and A New Hope, the plot unfolds nicely and timely as a result of the gameplay (i.e. revealed simply 'Vader senses something' etc.). This plot revealing ties nicely into game stages.

The only non-standard interface is the good old 'stand on infinity symbol' which has been implemented to good effect here as the trigger for Vader to use 'Force powers' :D .



Map Design: 5

Every portion of the map looks unique and appropriate to the environment portrayed whether it be a smashed wall or a library,

especially nice is the '3D' layout of the base - by 'stacking' walls the impression of some sections being higher than others is well achieved.

the base layouts themselves are very good.



Story/Instructions: 4

As I've said, this game could easily sit officially between Force Unleashed and A New Hope - the story gets a 5/5

the instructions are the only thing I would work on for the final campaign if I were SEACKER, everything else is spot on. As I've suggested more detailed objectives might help.
I've often wondered if the objectives list could be rehashed into a log(?)

I think all the instructions are given through cinematic 'display triggers', but I for one find reading those against the game screen almost impossible, especially given the reasonable time to do so. This taints the experience for me unfortunately, not really SEACKER's fault though.



Additional Comments:

Well, I apologise if this review hasn't helped, I've never reviewed ANYTHING before but I will say SEACKER has done an excellent job and if you are looking to download then this would be an excellent choice. I await the campaign/further levels eagerly :D
Xwingjunkie
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
Playability: 5
I enjoyed getting to be the baddest character in the sw universe, and getting to use force crush, slice n dice assault mechs, and curbstomp infantry. The scenario had many nice features that kept the level fresh and challenging.

Balance: 5
Balance was good. Storming through the base was easy (just wait for medics to catch up, and sit for a long while) but it was balanced by the danger large amounts of units/boss type characters presented.

Creativity: 5
Very creative, not just kill your way to victory, one of the better depictions of force powers I've seen.

Map Design: 5
Excellent idea with the asteroid canals, the base looked authentic and the map was designed beautifully. I didn't understand what all the naboo hubs were about, but that's my problem not the scenario's.

Story/Instructions: 3
This is where the level suffers, a good storyline was dragged down by the fact that the instructions were often vague. While the cave in is possible to get through, it is very difficult to find the pathway. The biggest problem I had was that I didn't know what to do with the dark trooper when I got him.

Additional Comments: Very well done level, Seaker is almost famous for his creative use of eyecandy (see senate and other such productions by seaker), one bug I experienced was that the first time I put vader in the transport, nothing happened. I had to replay the level in order for it to work right.

[Edited on 02/17/09 @ 07:51 PM]


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Rating
4.7
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions3.3
Statistics
Downloads:1,046
Favorites: [Who?]0
Size:85.96 KB
Added:12/23/08
Updated:01/14/09