|
|
Rebel base attack by SEACKER (updated)
|
Author |
File Description |
AGENCY_SEACKER |
Posted on 12/23/08 @ 06:26 AM (updated 01/14/09)
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Role Playing Strategy |
This is my first singleplayer scenario, it took me years to finish, but finally it is here.
It is 5 years before episode 4, Imperial spies have located a rebel base at Corellia's north pole, which is presumed to give refuge to an order 66 fugitive, presumed to be a former memeber of the jedi council.
Lord Vader with hope on finding his former master to give him revenge, sets his star destroyer fleet to the Corellia system, where several victory star destroyers wing his executor star destroyer, filling Corellian skies with shadows.
Hell brakes loose when a massive but precise bombardment turns the rebel base buildings into molten metal and ashes, as entire structures collapse inside great fire balls.
The base turned to ruins reveals heavy surviving resistance as Darth Vader and his right hand (501st force) land outside the base on a desperate search against the clock for two holodiscs that will pinpoint the jedi's whereabouts.
Command the mighty dark lord Darth Vader with new force powers like force crush (new force power),force choke, force push and mind trick, with a totally eye candy based enviorment with new ways of trigger work which make the enviorment interactive, as well as a new healing system.
This scenario may turn into a campaign, who knows, what i need are good proper reviews to see if i decide on making a campaign.
No mods needed, dont use mods when playing this scenario.
Dont use cheats, most of the cheats are covered by triggers, so dont cheat.
For best gameplay with AI turn difficulty on Moderate.
Updated, with some bugs fixed }
NOTE FOR THOSE WHO ALREADY DOWNLOADED!: Please download again since there was a fatal bug that didnt let you finish the scenario, for those who already downloaded it, download it again, thanks.
Merry christmas. |
Pages: « First « 1 [2] | Author | Comments ( All | Comments Only | Reviews Only ) |
---|
AGENCY_SEACKER
File Author |
Posted on 01/19/09 @ 05:09 PM
Thanks ninja, apreciate. |
Merf |
Posted on 01/26/09 @ 07:00 AM
This scenario is superb, agree thoroughly with above review. I must have just made the cave in work incidentally as I have no idea what you are all talking about. Actually had me cursing, three games before I beat the holodisc timer. bacta tank destroyed before I needed it, made up for this short fall by packing Air Support air transport with remaining medics then telling Vader to board from within academy. Air transport faithfully headed to Vader's vicinity! Good job because the fortress was doing as good a job as a bounty hunter! had to fully heal up three time and have medics healing me while attacking fortress. Can't really comment though as, as I say, the bacta tank didn't get used. air transport trick also worked for getting medics to ruins.
my only gripes are not your fault really, the Display Texts should print against a black background being the main one.
10/10 :D |
AGENCY_SEACKER
File Author |
Posted on 01/26/09 @ 11:52 AM
thanks alot for that, if it isnt much of a problem, I would like you to make a review if you are willing of course, since im thinking on turning this into a campaign, I would like a detailed review with what people liked the most, what they didnt like, and suggestions, so I can make the best campaign I can make, do remember im not a mod guy, mods limit my possibilities while it expands others, the mod use in the campaign shall and will be kept to the minimum, so thanks for that comment, I would really apreciate if you make a review, I need as much reviews as possible for the creation of this campaign.
And ninja, I need to know if it worked for ya man, if the new force push let you go past the cave in.
|
Merf |
Posted on 02/10/09 @ 12:33 PM
I'll try but I've never reviewed before, atleast high starrating might get people looking :) |
AGENCY_SEACKER
File Author |
Posted on 02/10/09 @ 03:02 PM
Well, you must have born with it, because for your first review it was an excellent attempt, it really goes straight forward into the point of the review, from setting out liked features into adding very valid suggestions that will help me do a better job for the next time if I follow your words carefully, thanks alot for the review, it helps me more than you know, since im really looking on creating a really epic post TFU pre ANH campaign, that fits well into the space left which eventually will end up into a master-aprentice encounter if you get me ;), thanks alot for reviewing and playing, hope you stick around with us. |
AGENCY_SEACKER
File Author |
Posted on 02/17/09 @ 05:04 PM
Thanks for the review, but ummm... i didnt make a senate RPG, i made republic senate Final, but its not an RPG, it does have an inside two player RPG system, maybe you got me mistaken with some other designer. |
Xwingjunkie |
Posted on 02/17/09 @ 07:51 PM
Heh, sorry, I WAS thinking of your senate, I just mixed up the names, anyways I edited that part out. |
Gearboy1985 |
Posted on 02/22/09 @ 12:38 PM
Hello im new here and i know that this question has been asked b4 but i just cant find the answer.....
after you download the file, where do you put it......i tried everything and it wont work so pleas help.
much appreciated...
Gearboy |
AGENCY_SEACKER
File Author |
Posted on 02/22/09 @ 04:33 PM
There IS a readme file telling you where to place the file, thats why i named it on capital letters and admiration marks, so you would read it, please read the readme file |
Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
---|
4.7 | Breakdown |
---|
Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 3.3 |
Statistics |
Downloads: | 1,144 |
Favorites: [] | 0 |
Size: | 85.96 KB |
Added: | 12/23/08 |
Updated: | 01/14/09 |
|