The basic story is this.
|Clone Campaigns required?:
There is no specific plot.
Master Chief (You) is helping the UNSC fight off the Flood and Covenant.
Note: To get more reinforcements, have Master Chief kill 10 enemies for a 'Warthog' come help you.
Making the map bigger.***
and bits of bugs...
Suggestions on which AI to use?
I'll need a good AI on this map.
UPDATE: Working on a possible 2 player face off. Master Chief v Arbiter type of thing
Added but not on this download---
-More effective flood... would like a mod for flood
Email me at firstname.lastname@example.org
|Author||Reviews ( All | Comments Only | Reviews Only )|
It was playable until you died. The chief could go about killing things or hang out in the fortress and do nothing. I had alot of fun trying to figure out a stratagey to kill the Arbitor, since he took down most of my health on a head on attack. I took him 'round and 'round the battlefield forcing the flood and the UNSC to fight him aswell. The flood kinda ticked me off, since the rancors went after the warthog and the masters went on a converting frenzy. The masters seemed to prefer Covenant units more than the UNSCs. This is excellent for a beta.
The Arbitor was a bit overpowered, taking down most of the UNSC units in one shot and killing all of them in a single fight. The Chief was not as powerful as the Arbitor, and he had the same health. That's around 1000. He could not take on hordes of the Elites and Jackals (At least, that's what I'm assuming what the wookies and gungans were) and walk away with most of his health. Since the chief could recover from wounds over time, (being a hero) I often, when below the 200hp, garrisoned in the fortress. I died once in five games.
I have played it thuroughly until I got the urge to watch mindless killing, and I've never seen anything like it. I gave it a 5 because of the ways I could win. There could have been more random stuff that happens, like an airstrike Kellor mentioned, EMP, reinforcements. For an Airstrike, have some fighters fly over and then set kill and explosion triggers along their paths. Well, at least in the few things I've DLed anyway.
Map Design: 4
I thought the map could use a bit of lengthenning to spread the troops out a bit more, since they all walked into the ditch. And got slaughtered by me. The flood houses on the sides of the battle field, (Marked by markers) caged 2 jabbas. I suggest that they be a little farther from the fighting so the teams don't go killing everything they have. There could be more detail and a key point to control. I think you should put the fortresses way back and make the length of the battle field almost the entire map. Say a secret way to the fortresses?
And this was your worst section. There were no instructions at all. None. I had almost no idea what to do other than kill Covenant. Which is okay, since you said so in the DL section. There was no history, recon, intel, or instruction. So whoever just DLs it has no bloody clue what to do.
All in all, it was fairly well done. There were a few bugs. When the Covenant resigned, they kept on spawning. The flood and UNSC do the same thing. I died and it got boring since the fortress is controled by you. Leaving you still playing. I counted kills and I had a warthog, but after that, no other one came. There should be some vehcles in the improved version at the start.
[Edited on 11/26/08 @ 11:36 AM]
Fun, And A couple of great triggers used to enhance game play
perfect balance, the UNSC and Covenent had an equal amount of troops and an additional hero. also, the flood would destroy anyone who got to strong.
The Game Itself has some creativity involved but it's the idea of halo wars that really strucked me.
Map Design: 3
mediocore map features
Ummm.. No Story or instructions included
great game and i would like to take part in it.
Last Questions: why Was jabba trapped in a cage of tusken tents?
[Edited on 11/29/08 @ 05:25 PM]