This is my first map, so please dont be too hard. Constructive critisism is appreachiated. This scenario is about a unknown Trade Federation flagship heading towards Courascant. You need to board it and destroy it, with the help of you're allies. At first glance, you will think, Aw great, it is one of thoose maps where you cant win or loose, as troops just randomly spawn. Well, no. In this scenario, you can loose if the Troop Center (Which has been renaimed to Troop Creator) is destroyed. You can win by destroying all marked sructures described in the Objective section. Every time an objective is completed, you will have youre view snapped to "Flagship Victory" and some text will appear. You will need to go back to youre original view on youre own, is I dont know how to trigger that yet.
|Clone Campaigns required?:
Place the SC1 file in youre "LucasArts\Star Wars Galactic Battlegrounds Saga\Game\Scenario" folder.
Place the .ai and .per files in you're "LucasArts\Star Wars Galactic Battlegrounds Saga\Game\AI" folder.
Please post any bugs. Ideas appreachiated.
|Author||Reviews ( All | Comments Only | Reviews Only )|
An interesting single scenario. You control a boarding party and you need to work your way through hordes of droids to the bridge with a variety of other objective, some optional, that will aid your advance.
Outmanned and outgunned, your army is armed with only their wits and an endless supply of soldier replenishment. Though it may sound like an easy peasy mission, the odds are against you. As enemies are spawned endlessly, and are usally stronger. However, when I first encountered aircraft, I had no anti air to counter with, and died. I tried again and used simon to kill them. I dispatched of the Fortress, and then I finally see my ally with anti air units stormineg down the corridor. A fatal error.
Seen it before, and not perfected, but it gets the job done beyond how others usually do.
Map Design: 3
Map was decent. A nicely shapped vessel and a little eye candy. It was mostly basic.
No story. Just an endless slaughter. The instructions, though, were well made. I had no trouble knowing what to destroy.
An average map. I had some fun. What I would object to would be the boredom I recieved in the beginning. It was just troop vs troop and I was falling asleep. It wasn't until I got more variety of units that it got interesting.
That, and near the end it was nigh impossible to break through the troop creator gates. Almost half the game I was stuck fighting in that area. Also, the Sith temple didnt spawn anything.
It needs work, but quite some fun I've had in a while.
[Edited on 11/15/08 @ 12:46 AM]
Is repetitive, but battle-like. However, the TL4 TF first kills off its ally the TL1 TF.
Becomes un-fun very quickly. There is no way to fight TL4 units and post-TL4 advanced turrets with 6 hvy troopers that are weaker in attack power. You have no medics, no heavy weapons, and only get one TL3 AT-TE walker (after destroying the fortress. The enemy had AIR CRUISERS along with fighters, troopers, and turrets. (P.S. I needed a Simon to get through the mission.)
Probably a copy of a Clone Wars mission. Correct me on this if I am wrong.
Map Design: 4
Most of the map looked like a ship. however, the workers and the buildings on each side of the command center ruined the front end of the ship quickly. The hardest part was finding the bridge (I would have guessed the command center).
These were professional and the only way to figure out the mission. You did spell enemies wrong. (assault is how you spell it)
Work on the balance.
[Edited on 12/05/08 @ 03:10 PM]