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Downloads Home » Singleplayer Scenarios » The Anvail Falls-The Wookiees Story

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The Anvail Falls-The Wookiees Story

Author File Description
elfwithsword
File Details
Clone Campaigns required?: No
Style: Fixed Force
This map is takes place on Kashyyyk. You get 100 troops for the whole mission, and must always keep 30 alive. It starts out with a resuce then to a hold off of a massive assulat, then a retreat, abuch, and much, much more. Takes a lot of strategy and is hard and challenging tey still balanced. Has over 105 triggers and even a mini bonus level on Hoth in the map.
AuthorReviews   ( All | Comments Only | Reviews Only )
Clonehunter
Rating
4.0
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
Playability: 4
Playable, but a little odd, but new.

Balance: 3
I thought that u could almost win it with only the mch destroyers, since they have bonuses against mechs and could easily kill atats (and with the help of those snowspeeders, made it even easier), and the mech destroyers in groups could win against most trooper units.

Creativity: 5
very nice design, especially the hoth. Very Good Triggers, wookie base design done very well.

Map Design: 5
evrything said above in the creativity section.

Story/Instructions: 3
The story was a bit hard to follow and the instructions and objectives didnt make much sense either.

Additional Comments: Very good. I'm not sure if i've seen other submissions from u, are you new? if not, then i have just not benn paying close attention to author names. ovverall very good though.
Drunkungan
Rating
3.0
Breakdown
Playability2.0
Balance4.0
Creativity3.0
Map Design4.0
Story/Instructions2.0
Playability: 2
First I had to go to the crashed transport. That was pretty straightforward, so was the capture of the cargo hovercraft. After that was when it got really screwed up. I was told to destroy the frigates and escape to the island, but there was no way to get there. This probably wasn't what I was supposed to do, but I had the grenade troopers attack ground to blast through the ally's walls to get there. Once on the island, there was nothing to do, no instructions, etc. Once, I accidentally spawned the imperial transports, but as I let Attichitkuk die, and I did not know how I triggered it the first time, I was unable to do it again, and I was stuck because the frigates had killed the transports and that's where the game ended for me.

Balance: 4
The balance was quite good, knowing how to use the units helped. I needed all the units for different tasks, which is a good point of this scenario. However, the tank healing thing didn't work at all, I don't know why.

Creativity: 3
Creative enough, there are many wookiee campaigns, but this is a very specialized and unique setting and time period.

Map Design: 4
The map design was almost perfect, nice work, but as I said when I got to the frigates part there was no way to get there. If the objective WAS to kill the ally's walls, that should have been specified.

Story/Instructions: 2
Very poor story/instructions. Decent enough history, but the in-game instructions were mediocre and badly clarified. Lots of random attacks, retreats, etc.

Additional Comments:
I went into the scenario in the editor afterward and looked at the triggers. I think I see where the campaign was supposed to go, but due to some errors it did not and I wound up in the aforementioned predicament.

Not bad for a beginner, but a tiny trigger error can have big consequences, and they needed a little fine-tuning.

P.S. Nice work on the Hoth mini-game.

[Edited on 02/14/09 @ 09:48 AM]


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Rating
3.5
Breakdown
Playability3.0
Balance3.5
Creativity4.0
Map Design4.5
Story/Instructions2.5
Statistics
Downloads:201
Favorites: [Who?]0
Size:73.13 KB
Added:10/05/08