|
Author |
File Description |
tappaz |
Posted on 08/17/08 @ 10:07 PM
File Details |
Clone Campaigns required?: |
Yes |
Style: |
Other |
Number of scenarios: |
1 |
Well guys here it is.
Its a one scenario introduction into what I'm creating at the moment. You get to choose between the Empire and Rebellion and drive vehicles, planty mines and steal command posts.
Its a good one for those rainy days but it's only one.... I'll release my actual Battlegrounds soon.
Hope you enjoy it.
>Install Ai's
>Make sure BitMap is in Game folder.
Tappaz Out. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Ninjasintheskies (id: ninjasintheskies) |
Posted on 08/23/08 @ 03:50 PM
Playability: 5
I had alot of fun playing this, almost as if I was playing Yavin 4 SWBII, which happens to be one of my hated maps, but it was still awsome. You could select the troopers, capture command posts by standing next to them, spawn at the cps by clicking them.
Balance: 5
I may have lost the first battle, but other than that, it was extremely balanced. The grenadiers for the imps was a little problem though.
Creativity: 5
This is the most realistic SWBII game I've played for this. When you make more you'll have many dls.
Map Design: 5
Holy crap this was the best SWBII terrain I've seen.
Story/Instructions: 4
Basically capture the CPs and win.
Additional Comments:
Excellent work. |
Superjay45 |
Posted on 08/23/08 @ 05:01 PM
Playability: 5
Just like battlefront now only if it was a map i liked
Balance: 3
a bit too easy the game ended in a matter of 2 minutes
Creativity: 5
quite creative
Map Design: 5
Alot of eye candy looks just like Yavin
Story/Instructions: 5
kill kill capture like battlefront
Additional Comments:
i really liked this one hope to see you make more battlefront maps
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Darksider13 |
Posted on 08/24/08 @ 08:28 PM
Playability: 5
Epic... Just, Epic... If this was 3rd person, I'd think that this was a bootlegged BF 1.
Balance: 5
Great balance. Teams are even at start and their tactics and skills decide their fate.
Creativity: 5
Ya know, I know LOTS of people just take maps and have it just plain one terrain with few objects except in one designated spot. You have an excuse. Nice job taking advantage of it.
Map Design: 5
Eye candy is there and is fantastic, mobility is great, and command posts are placed perfectly.
Story/Instructions: 5
I love that little pic in the beginning! The instructions are great, couldn't be any better. Capture the command posts and kill the enemy. That's all there is too it and you stated that
Additional Comments: This is an amazing Scenario for sure, any others from your Battlefront series I will DEFINETLY be DLing.
FIVE STAR RECCOMENNDED!
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Selur |
Posted on 08/25/08 @ 01:47 PM
Playability: 5
Oh yes, this scenario is very playable. You need to think out your side, your soldier, your strategy, and most importantly keep on the move. Classic "Battlefront".
Balance: 3
Balance is OK... but if you choose Empire as your side you win in a matter of minutes, as opposed to a good half-hour playing as the Alliance. I've noticed this is because the high attack of the Grenade Troopers and the general weakness of Infantry against Dark Troopers. Suggestions: Either beef up the Infantry to compete with the Dark Troopers or use triggers to lower the Dark Troopers HP, and make the Grenade Troopers have a smaller attack.
Creativity: 2
Creativity was a let-down. It's VERY similar to Battlefronts' Yavin Ruins level, and playing it felt like playing Dark Master Lord's BF II again. Nothing really separated it from his Campaign.
Map Design: 2
Map Design is really...disappointing. You don't need the whole thing grassy areas to just be plant-lushes and plant-flowers... also, use some elevation. I know cliffs seem to cut it but it's not enough in this case.
Story/Instructions: 2
No addition story, just the same as Battlefront-Yavin, which had no plot...
Additional Comments: Good try, but make it be out-of-the-box, not a direct copy of Dark Master Lord's Battlefront Scenarios.
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Red Revolution (id: master silver) |
Posted on 08/31/08 @ 04:34 PM
Playability: 3
The scenario was somewhat fun, but several errors occured. For example the enemy unit did not always attack me. You should make it more challangeing for the player by creating more defense units around the post. Also some of the command post players resigned when I played. To fix this you need to give them the undefeatable object unit. Other than that the scenario was decent, there were no bugs and it was a good representation of battlefront.
Balance: 4
You did a decent job giving different statistics to each of the troopers. However like I mentioned above the AI rarely attacked me making it a cake walk to get to the command posts.
Creativity: 2
I own battlefront 2 and although the map was different the battle concept was the same. Everyone knows battlefront 2, the real challange is making a scenario NOT right from the battlefront game.
Map Design: 3
You tried hard but lots of lush plants, a good map does not make. You need to terrian mix grass, add elevation and more eye candy beside plant lush, maybe some debris around the base prehaps? The plus side was that the way you organized the cliffs made it look nice and the overall map did have a "yavin" type feel.
Story/Instructions: 3
Good but you never told the player how to capture command posts. I really couldn't figure out which unit could do this or how long you had to wait. That is a major flaw and needs to be corrected, other than that the instructions were fine.
Additional Comments: The map needs more eye candy and more creative content so that it is not just a carbon copy of battlefront. You would capture everyones interest alot more by making your own unique battlefront scenarios. For the time being however this is a very promising first work. Good luck with your future desiging.
[Edited on 08/31/08 @ 04:35 PM]
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HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 4.6 | Balance | 4.0 | Creativity | 3.8 | Map Design | 4.0 | Story/Instructions | 3.8 |
Statistics |
Downloads: | 512 |
Favorites: [] | 0 |
Size: | 174.37 KB |
Added: | 08/17/08 |
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