The Clone Wars (english version)
The Clone wars campaing in english. The instructions are the same of the other.
|Clone Campaigns required?:
|Number of scenarios:
Please rated and post your comments is important for me.
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(The balance is good)
(The map is creativity)
Map Design: 5
(The Map Design are well)
(The story is from the movie CLONE WARS)
Yes, Its a good campaign
sry for my bad english....
A typical Build and Destroy for the most part. There isn't much innovation here. Objectives are (for the most part) accomplished with ease. The entire design of this campaign needs to be fixed if it is to ever be good.
The maps, with the exception of Rhen Var are ridiculously simple. The hardest part of Geonosis is not losing where the heroes are amongst the other 153 units you're provided at the start of the mission. But once it starts, simply give your troops a patrol trigger to the objective, and go read a book. You'll hear the victory music in no time.
The third map (Rhen Var) takes an unexpected turn, when upon attacking a base, an ungodly number of mech destroyers and assault mechs crush your forces. It takes forever to build up enough military strength to destroy this. And even once they're dealt with, you must still fight through the base to capture a holocron. (Keep in mind you start at tech 1 with only 4 workers, 2 heroes and whatever units survived the initial battle, while the enemy appears to begin at tech 4, with the full arsenal I've just described).
After Rhen Var, it goes right back to the easy life. The enemy has 3 command centers on an island on Kashyyyk. Their island is so tiny that they have nearly no resources, or room to build any sort of base. Once you get to tech level 3, bombers will take care of everything.
The Clone Wars is WAY overdone. As nice and attention grabbing as the movies and shows were, if you're really going to attempt ANYTHING set in the Clone Wars, it'd better be a damn good idea. This simply doesn't cut it.
Map Design: 2
Geonosis was a flat slab of red desert with an occasional cliff. Kamino was decent, but still lacked. A lot. Rhen Var looks as if it was just a random map with trails and bases built into it, as did Kashyyyk.
I understand English isn't your first language, but I couldn't help laughing every time I read 'CSI.'
From what I did catch, the story was pretty decent, if not original. But it still needs a lot of work.
All in all, it really makes you feel let down, even if you aren't expecting much to begin with. It gets really boring, really fast. In fact, I minimized the game at several points so I could watch a movie, or play a different game entirely.
You need to create something that will grab the player's attention, and keep it there. And with all of the possible storylines that can stem from the thousands of jedi, and millions of soldiers involved in the clone wars, the possibilities are nearly endless. You just need to find the right ones, and make them work to your advantage.
I would suggest you look at the campaign:
"Tales of Jedi Knights 2" by Kowe_el_ewok.
It's the closest thing I can find in similarity to your campaign, but the execution is superbly done. If you're going to continue making BnD scenarios, I would take after the example set by the "Tales of Jedi Knights" campaigns.
[Edited on 07/22/09 @ 07:45 PM]