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Downloads Home » Multiplayer Scenarios » Tatooine Scum V2.5 by SEACKER

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Tatooine Scum V2.5 by SEACKER

Author File Description
AGENCY_SEACKER
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of players: 6 and 2 computers or 1 and 7 computers
this is probably de last version ill ever do for this scenario, maybe there will be a revised special edition, who knows, new updates, new strategies, new things to do, adaptable from single player to multiplayer gameplay every character has special tasks, new ways for killing bosses and enemys, new tactics, much more fun specially online, playtested, rating from playtesters where 4.0 and above, better AI, its not the most inteligent since i suck with AI´s they really break my balls, images will be updated soon.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
AGENCY_SEACKER
File Author
Ok here come the images.

http://img357.imageshack.us/img357/4254/scr093ud6.png

http://img299.imageshack.us/img299/8205/scr088sa6.png

http://img516.imageshack.us/img516/1679/scr085fz1.png

http://img292.imageshack.us/img292/2931/scr083uo6.png

http://img515.imageshack.us/img515/2001/scr064eg6.png

http://img440.imageshack.us/img440/8116/scr044iq9.png

http://img522.imageshack.us/img522/476/scr033xq2.png

http://img261.imageshack.us/img261/3674/scr115vk7.png

http://img524.imageshack.us/img524/7870/scr111di6.png

I think thats more than enough pics to give you a reason to either download or not download
this. I forgot to mention quite an aspect of the update, V2.4 had 191 triggers if im not mistaken, this one has 301 triggers, thats 110 new triggers.

PS: place the adress on your destination bar, i tried a million ways to get those adresses to be links, but i just cant, sorry, its imageshack and i just dont know why it hasnt been working with me, if you have any tips to make it work ill recieve them gladly, and that BB code thing isnt on imageshack anymore.

[Edited on 06/23/08 @ 04:02 PM]

ninjasintheskies Dude, I just realised i didn't add the reasons ratings up and therefore, have no actual rating, unless you did that for me...
AGENCY_SEACKER
File Author
well, do ur real ratings then

And please people, i know i have the reputation of being such a bigass prick bastard, and tons more, i know im probably the most hated scenario designer in heavengames, still, if you have a constructive rating to make, i would infinitely apreciate it, cmon give this hateable bastard a brake

9 downloads in almost a month an a half... -_-

cmon ppl, someone make a god damn rating please

[Edited on 07/20/08 @ 09:16 PM]

ninjasintheskies
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
It was very playable. You could do lots of things like blow gates up (though doing so created about fifty gates all at once...), kill bar tenders, and fight an incredibly large amount of troopers.

Balance: 5
You were balanced by there being not alot of you, and th enemy had a fair chance of beating you with their 1000+ AP and HP. Maul was hard to beat.

Creativity: 5
The way you beat the AT-AT was intersesting. kill the power things and it loses health. The system of jobs was amusing and I wasn't bored for one second.

Map Design: 5
The map was excellent, and what's the building in the ceenter to the northwest supposed to do? I walked up to it thinking something would happen, nothing happened. What is it?

Story/Instructions: 4
The story instructions were a little hard to understand. I had a hard time finding Jabba, and his dancer, then I searched for a way into the city, and killed the gate that creates a bunch. (Kill the gate on the left! or the above will happen!)

Additional Comments:
As I said, getting into Jabba's place was hard after the gate was killed. I used the Death Star to destroy the rancor pit rocks and get in. And to get out of the city.
AGENCY_SEACKER
File Author
Thanks for the review!, well i dont know exactly what building you mean, is it the one that has tatooine towers on the side? and to delete the rocks to the rancor pit you need to place your bounty hunter in front of the rocks, a trigger will make em dissappear, and again thank you for the review, i apreciate
ninjasintheskies Ah..............................................
Yeah, the buildings with the towers. I didn't know what it was. I though at first it was Jabba's. then I found the other place. Scouting with medics is a good idea since you've got an infinit #.
AGENCY_SEACKER
File Author
the towers are made for the creation of mechs, they have little metal spots on their side, they are named from 200 to a 1000 nova, you place your bounty hunter on those spots, you will trade your nova for the creation of mechs in your posession, which you can upgrade in trade of nova at watto´s shop on mos eisley.

EDIT: about the rocks on the rancor cave, the trigger that makes em dissappear will be activated after you kill longo two guns and Jango Fett, if you havnt the trigger will not work until you kill those two, until jabba turns on you

[Edited on 08/10/08 @ 07:26 PM]

ninjasintheskies Okay, I just wanted to know about the towers.

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HGDL v0.8.0

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Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Statistics
Downloads:410
Favorites: [Who?]0
Size:75.40 KB
Added:06/16/08