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Downloads Home » Campaigns » I, Clone

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I, Clone

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of scenarios: 1

War! In a climatic battle
above Corusant, the Sith Lord, Count Dooku,
is killed, however his fiendish lieutenant,
General Grievous, escapes.

Seeking to end the Galactic Sieges,
the Jedi of the Republic are sent to search
for the Separatist Armies.

When incredible Jedi Obi-Wan Kenobi believes he has tracked the cyborg commander
on Utapua, the Republic 212th Attack Battalion's 7th Sky Corps are sent to the
sinkhole plantet, led by skilled Clone Trooper Commander CC-2224, a.k.a. Cody...

Scenario Information
- A mix of RPG and FF
- Rapid Gameplay. Keep moving.

Orginally, this was meant to be a multiple-part series, but then the sequel started getting to have a too-complex-and-hard-to-understand plot, so it may be continued, just not anytime soon. Anyways, enjoy. Don't worry, it works fine as a stand-alone scenario (as far as story goes).

Please don't review if you have nothing good to say. And for everyone else, enjoy.

AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 5
A fun and interesting level, although there is really only one path to follow, and the mission is rather short.

Balance: 4
Clones vs. droids was well balanced, but the final fight was difficult.

Creativity: 5
The mine field and the autoturret system were very creative, and so was the final fight. I haven't seen too many good campaigns centered around a clone commander.

Map Design: 4
Well mixed and made. I like how you incorporated the CIS buildings, the geonosis stalagmites, or whatever they are, and the craters to give it an Utapau-y feel. but I thought that Utapau was a planet of deep sinkholes, and I was surrounded by clouds.

Story/Instructions: 5
Very good, I knew exactly what to do. Even easier with the hint page.

Additional Comments:
Overall a very good, if rather short, map. It was fun to play, even though I didn't look at that hint sheet until my guys stepped on the mines and it was too late. I liked how you included (SPOILER) yourself shooting o em gee, and that drunken Jango Fett guy, or whatever he was. I expected a large battle but I ws pleasently surprised by the skirmishes that took place. I hope you make a whole campaign about Cody.
Map Design4.0
Playability: 3

Playability was a bit of a let down, There were only a couple of battles, This wasn't really a campaign, It was a short scenario. Although the game was quite good I wouldn't play it again.
The medpacks the clone gave you at the end before the Boss Battle weren't used at all. I think that's something you need to fix.

Balance: 5

Tha balance was evenly matched, Although I found most of my men dying from 'freindly fire' from things like the AT-AT. But apart from that, The battles were evenly matched. You had to save quite often, Especially in the Boss Battle.

Creativity: 5

The creativity was good, Nice use of triggers, You created some effects from 'hidden objects' in the scenario editor which added to the atmosphere of the game. Nice work.

Map Design: 4

It is clear while playing that you made an effort to make the buildings look advanced, You used the 'Map Copy'in the scenario editor, Which created some nice effects. Well done, the only thing that let you down a bit was the number of mods needed for gameplay.

Story/Instructions: 4

The story was quite simple, And easy to understand, The story was kept constant.
But there wasn't really much of a story, You copyied a quote from the internet and used it as your intelligence.

Additional Comments:

To conclude, This was a good game. But it was very short, It took about 8 Minutes to complete, I was hoping there would be another scenario after it, There wasn't. The thing that boosted the Review the most was the Boss Battle at the end, That was brilliant.

EDIT: Also, I thought it was very fun to include people from SWGBH in the scenario, That made me laugh.:)(please don't include me in any)


[Edited on 07/29/08 @ 05:37 AM]

master silver
Map Design3.0
Playability: 3
The "anticipated" campaign is finally here. Time to Review I, Clone. First of all there were bugs. Maybe you should have had more playtesters like Pacifica lol. Bug number one was with saved games. When I would try to reload my game it would work for about 10 seconds and then freeze up. This only happened after I talked to the wounded soldier, so I am assuming this is a taunt problem, which if it is incorrectable you should have a least mentioned. The second problem is with fighting the boss. I tried to garrison Cody in a bunker to hide and the game froze up and crashed. You really didn't have to do that. If you wanted me to lose for being sneaky you should have just declared victory for another player. Aside from these bugs a variety of other things contributed to a lack of playability. Although I liked the comic relief you added I felt it was out of place and detracted from the realism of the game. I think it was a good idea to include them however I think that it would have been better if you had made a separate area for all of them because I got confused with the setting/mood of your game. Was this suppose to be a erious campaign like the title suggests; Or was it suppose to be just a funny comic relief type scenario? It is very hard to fit both in and I think it would have been better if you stuck with one or the other.
Other than that the boss part which was suppose to be the climax of the game was slightly lacking as well as other certain things. Even though I killed the boss I never really understood why he was hurt when he walked over those flashing things (nice eye candy btw) but I was unharmed? Also why is the wounded Soldier offering me medpacks for some reason? If he is wounded then shouldn't he be using them himself. Its kind of like stealing money from a homeless person, it just doesn't make much sense. Oh and lastly why didn't Cody just shoot the magna guard when the magna guard was walking away from him. Maybe you could have made the bunker closer, or made a distraction for the player like a few droids?

Balance: 3
Some parts of the campaign were a breeze, like the very start. Other parts took me a while or I had to read the "cheat" type instructions to figure them out. Examples of this included the boss fight, which was good but I think you should have made that turret be destroyable cause it was really annoying and the jamming part, which was interesting but was not clear at first. What I am basically saying about this section was that some of the campaign was hard and that was fine, other parts of the campaign were way to easy (like the hangar) which detracted your score. Overall the good and the bad averaged together to make decent balance.

Creativity: 3
We have all seen Utapau from revenge of the sith and the battle that took place there. You do get some extra points however as I don't think many people have made campaigns about Utapau. The character you used was not orignal, but then again some parts were very unique despite being challanging such as the jammer. Overall some good some bad equals a 3.

Map Design: 3
At first I was amazed by the map design. I thought wow if this map is like this throughout then it gets a five. However as I went on I kept seeing the same rocks and shelters and rocks and shelters and sand over and over again. It wore my eyes down. Some parts were different like the hangar but overall it was homogeneous throughout. Next time make your map have more different sections, and not be so bland.

Story/Instructions: 2
Ok everything else was decent up to this point. I thought the whole thing with "god gun" was very silly. I mean who would actually name a project "god". But aside from this I didn't like how you tried to tie it into cannon at the end. I don't read the EU so the ending made me feel kind of lost and confused. Other than that there were spelling errors like "tuant" and you didn't even spell campaign correctly in your description for the download section. Finally another main problem was with the instructions in relation to the difficulty. It was either like I had to read them and cheat to figure it out or not read them at all. A better thing to do would be to blend the hints in with the normal instructions. Maybe instead of saying something like "take your people to this building and blow it up to stop the turrets" instead say "Our intelligenece reports that the CIS turrets are operated by a remote building that will cause them to explode if destroyed." Oh and write your sysnopsis, don't use Wiki. It just makes you look lazy. Or if you use it, don't tell me so that I feel mad you didn't even take the time to write your own descriptions and take points off.

Additional Comments: selur you did ten times better with this campaign then you did with heir to the empire. However heir to the empire was minor and only a demo so I went pretty easy on my grading of it. This is a stand alone campaign and tackles a much larger concept. Overall I felt this was an ok campaign but it need a little bit of perfecting to get a great score. Good luck with your next project!

p.s. If you didn't like this review than too bad cause this is the longest review I have ever written.

[Edited on 07/30/08 @ 12:55 PM]

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Map Design3.7
Favorites: [Who?]0
Size:5.52 MB