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Downloads Home » Multiplayer Scenarios » Plains of Plenty

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Plains of Plenty

Author File Description
File Details
Clone Campaigns required?: No
Style: No style
Number of players: 4
Plains of Plenty is a map that has many resources, and an advantage to being the Rebels or the Empire. Screenshots are included in the .Zip file.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
master silver
Map Design3.0
Playability: 3
Well, I didn't try it for multiplayer, but it was basically just some land with resources on it and no triggers. There weren't any bugs which gives you more points, but on the other hand their wasn't anything unique or exciting about this scenario.

Balance: 2
You gave the Galatic Empire a strange advantage/disadvantage. They had resources far from them, but you gave them walls and light turrets. In the long run I think this is a too great an advantage because you have a base already defended, but in the short run it crippled them because your workers had to go so far to get resources. Likewise the rebels had the opposite bonus. I can understand that you wanted to make each civilization have a different attribute but if you remake this map, just tone it down a little. Maybe make the Empire have less turrets and closer resources and let the rebels have some forces at the start and resources that are just a little bit further from them.

Creativity: 2
It was just a map with resources on it and a base with some units. No unique plot or map.

Map Design: 3
The river looked nice, but you needed to mix the trees, grass terrain, and add different animals and more gaia objects.

Story/Instructions: 1
There wasn't any. Even though I knew what to do it would have been nice if you included even a little something...

Additional Comments: This is not a bad map for your first submission. Work on improving it in the ways I have mentioned above and it will get a much higher score. Oh and learn how to use triggers, they will make your scenario 300% more fun to play.
File Author
Thanks for the review. I will fix it. I don't see WHY you need triggers, but regardless.
AGENCY_SEACKER well, if you dont have triggers on a multiplayer scenario, it is equal to an rm, and believe me, people prefer playing rm´s than trigger free multiplayer costum scenarios
File Author
Talk about NOT MAKING SENSE! You said that people prefer playing RM (Which you said are trigger free!) than playing a trigger free multiplayer scenario. That doesn't make sense!
master silver Believe me triggers are the thing. I mean Seacker even rated my campaign a 4 out of 5 and it had triggers.
AGENCY_SEACKER i said people prefered an rm than playing a costum scenario without triggers, THAT is a totally different thing

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Map Design3.0
Favorites: [Who?]0
Size:3.15 MB