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Downloads Home » Campaigns » Heir to the Empire DEMO

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Heir to the Empire DEMO

Author File Description
File Details
Clone Campaigns required?: Yes
Style: Build and Destroy
Number of scenarios: 1

It's five years after the Battle of Endor. The Rebel Alliance has destroyed the Death Star, defeated Darth Vader amd the Emperor, and driven the old Imperial Starfleet to a distant corner of the Galaxy. Princess Leia and Han Solo are married and expecting Jedi Twins. And Luke Skywalker has become the first in a long-awaited line of Jedi Knights.

But thosands of light-years away, the last of the Emperor's warlords has taken command of the shattered Imperial fleet, readied it for war, and pointed it at the fragile heart of the new Republic. For this dark warrior has made two vital discoveries that could destroy everything the men and women of the Rebel Alliance have fought so hard to build...


- An official modpack
- 15 minute + long cutscene
- 3-d designed capital ships
- full caimpaign will also feature RPG and FF elements.
AuthorReviews   ( All | Comments Only | Reviews Only )
master silver
Map Design4.0
Playability: 3
The scenario was playable. There really weren't any bugs but I found it overall to be slightly tedious. The cut scenes were well done but putting so many of them all together made it a little too long to sit through.

Balance: 2
This scenario was challanging, but the real question was, was it winable? I really felt that you couldn't win. First of all the alliance had too many fighters AND they were fast fighters meaning you had to use superior numbers. Then the air turrets could destroy your bombers in two shots, again meaning the only way to win was through superior numbers which were hard to obtain. I liked the idea of gaining resources for kills but to improve balance maybe make it that you recieve resources with every five or ten kills. Oh and don't take away for losses, the whole point of the scenario seemed to be to use your superior numbers, and the subtraction of resources from losses makes it too hard without needing to be.

Creativity: 3
I have never seen a scenario like this. However it seemed like you were reading right from the book in the instructions alot of the time. Although this gave it a unique persepective, you could have used some summaries to speed things up and add to the creativity. You mainly got points for the unique space combat that you used.

Map Design: 3
The terrian mixing was well done, but the main bridge area could have used some more eye candy buildings and gaia units to make it more realistic looking. Oh and the art room needed a lot of work. Try adding more buildings and gaia objects for art. I thought it was interesting what you did with the lava, clouds, and water, but I would either add to that with lava bubbles and wave ripples and water rocks, or get rid of it and replace it with more buildings to match a star ship's interior.

Story/Instructions: 3
You did fine, everything was clear. However I have to say that you could add a recon section to complete the instructions and reduce the time of the cut scenes so they aren't so long.

Additional Comments: Just improve on the summarazing the story and work on the balance so it is beatable and you have a great starting campaign. Good luck with finishing it!

[Edited on 03/08/08 @ 06:44 PM]

JetiMaster James
Map Design4.0
playablity: the game was fun good to play and the fach you had it word for word is amazing

balance: ewal and the fach you removed the cheats like simon made the game a lot more fun and different

creativity: it was out of a book but still i far as i kown that's new idea

Map design: the base ship were great lots of trigger macking it like a playbul book

Story: not much to say here but it was word for word

true to the story word for word but when is the full version coming out i'm just itching to try it
and to make the campaign similer to a book is it difficled

[Edited on 07/15/08 @ 09:19 PM]

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Map Design4.0
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Size:3.83 MB