(updated 07/28/08) Star Wars: Galactic Battlegrounds Heaven :: BATTLEFRONT II - Fall of the Old Republic

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Downloads Home » Campaigns » BATTLEFRONT II - Fall of the Old Republic

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BATTLEFRONT II - Fall of the Old Republic

Author File Description
Dark Master Lord
File Details
Clone Campaigns required?: Yes
Style: Role Playing Strategy
Number of scenarios: 7
STAR WARS - BATTLEFRONT II - FALL OF THE OLD REPUBLIC

by Dark Master Lord


This is the ULTIMATE Battlefront campaign for SWGB.It covers the Battle of Geonosis and the famous battles from episode 3 (Mygeeto, Space Coruscant, Felucia, Kashyyyk, Utapau and Jedi Temple).

If you liked the campaign or think that something should be changed, please, post your opinion.I will be glad if I can improve this even more.

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Features:

-Play as 3 diferent classes of troops, living the greatest battles of the Ep.II and Ep.III

-Pilot vehicles (IFT-Xs, AT-TEs, AT-RTs, spacecrafts...)

-Play as the most famous characters of the Clone Wars

-Award System: Kill enemy soldiers and win armor and attack awards

-Follow the story of the 501st batallion, the elite Clone Troopers;

-And a lot more...

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This file includes:

-EpII mods (for the Geonosis Battle);

-Universal Modpack (for all the remmaining levels) wich includes another language mod(install AFTER intall BF_Universal Mod
and BF_UniversalMODGraph) and Felucia's Tree Mod;

-AI files (paste the contents into 'C:\Program Files\LucasArts\Star Wars Galactic Battlegrounds\Game\Ai' folder);

-And the Campaign (paste it into 'C:\Program Files\LucasArts\Star Wars Galactic Battlegrounds\Game\Campaign' folder);

To install the modpacks,you must have Ykkrosh's Mod Installer.

IMPORTANT!!!!!!!-YOU WILL NEED WINRAR FOR THE MODS-IMPORTANT!!!!!!!!

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CREDITS

MODS


Appo117(Universal Mod)
uberjedi(ARC Repeater Trooper)
Dark Master Lord(Universal Command Post and Venator Class Star Destroyer)

PLAYTEST

Lord Vader675(or Lord Vader672)
Pacifica2
Deviss
Boba Fetuccini
pimpy_pig

SOUNDTRACK

JackXbox

MAP DESIGN

Dark Master Lord(all maps)
Commander ACE(Space Battle trigger fixing)

EXTRA CREDITS

Andrea Italy
Invertix
aka swani - boinga1
Chiel
Moff Seedron
Delta 078
Light Side
senya
Deviss(HMP mod)
Darth Blax
obiwANDYS
BobaFett

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FREE PLAY LEVEL HERE



'THIS SCENARIO IS NOT MADE, DISTRIBUTED, OR SUPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS tm & (c)LUCASARTS ENTERTAINMENT COMPANY LLC AND ITS LICENSORS'
AuthorReviews   ( All | Comments Only | Reviews Only )
James Bond 007
Rating
4.6
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
Playability: 5
Excellent!Play with 4 different kinds of characters, choose between 6 posts to respawn, award system, enter in vehicles...At this part this campaign is simply one of the best I've ever played (including great games as SotE, DF, KotOR)!When I started played, I was kinda sad that only one of the troopers could capture posts.But if anyone could do it, I think the balance would be hurt, since the blue clone is very weak and the commander is very strong.

Balance: 5
Good balance!The allies and the enemies have the same 'power'.You are the only one that can 'increase' the clone army's power.

Creativity: 5
Very good!You added some very nice staff, like adding Chewbacca in Kashyyyk level, when you get killed if you leave the building in the Polis Massa level and the award system.

Map Design: 5
It's very good!I could see you used the map copy tool and I know how hard its use is.There are a lot of eye-candies!

Story/Instructions: 3
There was no story at all.I gave a 3 only because some of the instructions could be understood and helped me through some levels.

Additional Comments:

Just put more effort into the story, such as what is going on and why it's going on.

Otherwise It was great!Keep up the good work!
Gen_Rhys_Dallows
Staff
Rating
3.2
Breakdown
Playability3.0
Balance2.0
Creativity3.0
Map Design4.0
Story/Instructions4.0
Playability: 3
Pretty good. The whole thing is styled after Battlefront. However, I believe it fits almost TOO close. Meaning that everything is replicated from the strength of the Acklays on Felucia to the defense grid on Kashyyyk, and it just doesn't fit with SWGB. And giving only one unit the ability to capture command posts just didn't work. I'd often fight numerous hostiles and finally get to the post, only to have the wrong soldier. By the time I could get new one, the post was overrun again.

Balance: 2
Merciless. It's nearly impossible to accomplish missions without throwing away tons of lives. And by the time you do get something done, your reinforcements are gone, and you're on your own facing an infinite droid army.

The Jedi Temple level was the worst. Your first objective is to protect the Jedi archives, represented by light walls. But once the mission starts, the Jedi are already attacking them, and by the time you select your soldier, spawn, and get him to the library, the game's over.

Creativity: 3
Based off of battlefront. Most of the creativity here goes to the thought put into the maps. The look very similar to what you see in the actual Battlefront games.

Map Design: 4
The main redeeming quality. The maps aren't anything special, but they are great representations of what the actual Battlefront's maps looked like.

Story/Instructions: 4
Much of the story was taken straight from the game. However, I was able to understand the instructions with minimal difficulty.

Additional Comments:
Good, but could still use work. Mainly on the balance issues. In my opinion, the earlier version was superior.

[Edited on 06/07/09 @ 03:27 AM]

ObiWanKenoob
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Nice Job! You tried to make this game as much as close to BF2 as possible but adapting the playability to SWGB limitations. The only thing that could be improved is that you can play only with one side.

Balance: 4
Another good thing here... Hard at the beginning, but satisfying when you get it... Only improvement that could be done is your allies' AI. They seem to get stuck sometimes.

Creativity: 5
The way you adapted the game to SWGB is excellent! Can't say much here... Great Job!

Map Design: 5
Eye-candies and extensive use of map-copy. In outside areas nice mix of terrains. Excellent!

Story/Instructions: 4
Just follow the instructions and you'll get easily what to do... Just lackin'a little bit of a story here... Otherwise, great job!

Additional Comments:
That's it, another great mappack for SWGB. Even after all these years it's good to see nice trigger and map editing for this great game (for Star Wars fans specially). Just focus a little more on the triggering and in the story and you'll make 5 star Campaigns for sure.

May the Force be with You!
swbfisawsom
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions4.0
Playability: 4
Well I honestly think that it was very playable, and that the only problem was that you couldn't EXIT a vehicle, and only heroes and ARC troopers could capture. I found that last part very annoying...

Balance: 5
I think it was still very balanced! True, only 3 selectable Clones, and only one of them being any use, it still worked.

Creativity: 4
The only problem with creativity I thought was actually the outdoor use of scenery. You could've been much more creative with that....

Map Design: 5
Aside from the outdoor scenery, or lack of, the map designs themselves were very impressive. True, they required a lot of mods - but hey, so do most of our campaigns!

Story/Instructions: 4
Well, you didn't really help the story. In Battlefront 2, you barely got crap, but you could've expanded upon it yourself.

Additional Comments:
Overall, I think it was VERY impressive, and I believe your "[5 hard months of work]" has definitely paid off!

~ swbfisawsom

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Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity4.3
Map Design4.8
Story/Instructions3.8
Statistics
Downloads:1,704
Favorites: [Who?]2
Size:4.37 MB
Added:01/30/08
Updated:07/28/08
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