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Zombie Escape 2

Author File Description
ninja2319
File Details
Clone Campaigns required?: Yes
Style: Fixed Force
Finally! The second zombie escape is here!


The survivors knew they couldn't outrun the zombies...And they finally cought up. Now take your heroes on another journey, and this time it's final. Get to the base then go to the hill and plant the bomb to end this. Think you can survive again?
AuthorReviews   ( All | Comments Only | Reviews Only )
Selur
Rating
2.8
Breakdown
Playability4.0
Balance2.0
Creativity3.0
Map Design3.0
Story/Instructions2.0
Playability: 4
OK, unlike other "horror" caimpaigns where you must send Taunt 1 if you want to open a door, or Taunt 2 if you want to leave it alone, you get to command a squad of troops much more freely. Classic SWGB.

Balance: 2
On my first try, I only lost about 5 units. The "Lords" are seemingly unstopable.

Creativity: 3
You didn't invent the dead attacking you in a SWGB scenario.

Map Design: 3
The combination of trees looked really creapy, but the ground was lush. Not really scary.

Story/Instructions: 2
It was a bit basic. You escort a Droid with the infection to a base, plant a bomb, and run off into the sunset.

Additional Comments:
Finally we can get a break from RPGs and play classic Stragety.
master silver
Rating
3.0
Breakdown
Playability3.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions2.0
Playability: 3
It was fun and there were no bugs. However it was tedious to have to fight the same unit over and over again. Maybe find another zombie unit or get a mod for a zombie to use? Also when you want people to go somewhere it is a good idea to snap veiw to that area and create a small map revealer which you needed to do in the first part. Good parts were: finding other troopers and hearing the little story that you gave, having zombies come out at you quickly.

Balance: 3
The scenario was too easy. Next time weaken the heros by using the change object trigger and copying and pasting in a - to lower their HP. Oh and don't include dark troopers cause they are too strong against "zombies".

Creativity: 4
Really awsome idea. The whole feel of the scenario was a scary as a starwars game could get without using mods or music. Next time I suggest that you keep the same forest design but include some scary music. If you don't know how then ask in the fourms on this site.

Map Design: 3
The forest pattern was unique and really great. Next time remember to use more terrian mixing and mix some more "scary" colors in with the grass like a mud color, or maybe a volcanic rock(black) color.

Story/Instructions: 2
You need some improvement here. Give a little bit more detailed plot and give the characters slightly more orignal names to give it an RPG feel. As fars as objectives go you were fine, just add some more story to the overall game.

Additional Comments: I hope you make a sequal and take into account all the constructive critiszim(spelled that wrong) that I and the other people have given you. Good luck with your future projects and looking forward to rating another.

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HGDL v0.8.0

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Rating
2.9
Breakdown
Playability3.5
Balance2.5
Creativity3.5
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:402
Favorites: [Who?]0
Size:40.48 KB
Added:01/07/08