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Outnumbered Scenarios

Author File Description
File Details
Clone Campaigns required?: No
Style: Role Playing Strategy
Thanks For downloading!

Well these are two scenarios that will tak eyou about 15-20 minutes each IF you know what you are doing. They are not just another one of those maps that gives you all these men and says here kill these guys, no. You get 33 in each, against about 600-700 Imperials. Yeah and if everything works out you should be able to kill them all. Now these maps take Strategy! Not just willy-nilliness. They are harrd, and if you can't figure out how to beat them let me know. But make sure to READ everything in teh instructions BEFORE you start. For in each scenario you start the groudn running. Make sure to utilize all your men to the best of your ability, and take advantage of terrain, sececy, ambushing, and speed. That is all. May the Force be with you.

AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design2.0
Playability: 3
You have a timing issue with your events... you snap/scroll to an area saying "WATCH OUT FOR THE TROOPS COMING!" which would have been a good thing but they don't move or do anything for up to a minute... I suggest after teh snap to the moving troops you snap back to the hero on the wookies side. Also, with the first wave of water mechs they aren't aggressive and some don't even come....

Balance: 1
I know that the point is to be outnumbered...but to what point.... if you are going to put the player in such a mess at least make it possible to have "traps" or up grades... besides the Y in the road that leads to the front gates of the base of to go the scenic route.. the ground troops don't have much advantage... I believe adding in high spots (like cliffs) would be good and having traps with explosions (mines) that you take your hero to to execute it.. so you can gather a dozen troopers into it and go BOOM!

Creativity: 3
The idea is not original but was attempted....
The idea of having some advantages where attempted.

Map Design: 2
The maps weren't purty ... no eye candy at all. The forest was just carbon copy of the tress... you didn't really mix it up at all.. maybe add some rock formations flowers, cliff... elevation and such. You did in fact have a clever idea to have a back route clearing to end up behind the fortress... and attempted to have wild life to danger you...which didn't happen at... the beasts where just target practice... it would have been better if you made triggers that made the animals attack...(ie: If beast one in view... attack troops... or even move to X area... task?) and the wall or barrier at the end of that path was a clever idea... could pick the troopers off one by one and then smash down the wall to invade.

Story/Instructions: 2
You did have a story of what was happening and said to use the charters based on there ability... but didn't say how to...

Additional Comments:
I am reviewing the Wookie Outnumbered Scenario.
I may sound harsh but this is a good start.. and I want to try and make my own type of scenario like this... =]

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Map Design2.0
Favorites: [Who?]0
Size:107.75 KB