Author |
File Description |
BanthaBob |
Posted on 08/10/07 @ 12:21 PM (updated 08/11/07)
Republic Commando - Enhanced
This is an enhanced version of jordynator's commando trooper. You can train the commando at the Republic fortress.
Weapons
The commando has six weapons:
Blaster: General-purpose weapon.
Sniper Rifle: Long range. Instant kill vs infantry and workers.
Repeater: Rapid fire. Short range.
Rocket Launcher: Bonus vs mechs.
Thermal Detonator: Blast radius. Bonus vs buildings, walls and gates.
Jetpack: Move quickly over any terrain. No attack.
To switch weapons, click the Next Weapon icon: , or type hotkey P.
Strong Points
Commandos have hero status, so they heal automatically, and they can't be turned.
They have a personal shield generator, for extra protection.
All weapons get +1 range when you research Hvy Weapons Engineers.
Weak Points
Commandos won't attack enemy units unless you order them to.
You can't garrison a commando inside a building or a transport.
Commandos are vulnerable to mech destroyers.
Side Effects
The cannon is unavailable for all civs.
Credits
This mod uses the commando graphics created by jordynator. Thanks to jordynator for his excellent work.
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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jordynator |
Posted on 08/11/07 @ 04:40 AM
no thanks,
great mod very good[Edited on 08/11/07 @ 05:03 AM]
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Mistadobalina (id: The Real Bryl) |
Posted on 08/11/07 @ 11:43 AM
Very nice work Bob. Did you use existing cannons or add units? |
BanthaBob
File Author |
Posted on 08/11/07 @ 12:00 PM
Thanks, guys. I used existing cannons. |
Mistadobalina (id: The Real Bryl) |
Posted on 08/11/07 @ 12:46 PM
Graphics: 3
The graphics were OK, they looked a bit like they were made in paint, but then again not everyone can afford professional modelling programmes. The Jetpack animation was very good, and the shadow was just the right size. As for the projectiles used, you chose very well, but I would have used the Decimators green beam for the sniper. Apart from that, the graphics were good.
Genie Editing: 5
The Genie edits were superb. Very nice work here, Bob, I was able to select my weapon with ease. You also included a new icon, which is a plus point, but it would have been nice if you could have included some sounds from the game. It's cool that you can build the Commando at a fortress as well. I certainly wouldn't be able to do that. :P
Usefullness: 4
This mod is useful for a Clone Wars scenario, and Republic Commandoes were deployed literally all over the galaxy for stealth missions. However, because the Clone Wars was only a 3 year period of a 2000+ year timeline, I can't give a five here. Also, there is a bug where you cannot task the unit using triggers if they do not belong to player one.
Additional Comments:
Excellent work here Bob. Really good quality, just like your other mods. I hope to see more from you in the future. |
BanthaBob
File Author |
Posted on 08/11/07 @ 04:57 PM
Thanks alot for your review, Bryl. I just updated the mod. I took your advice and changed the sniper projectile to the decimator beam. You're right, it's a better choice. |
Mistadobalina (id: The Real Bryl) |
Posted on 08/12/07 @ 06:12 AM
Good work, Bob. :D |
darthvader15 |
Posted on 08/19/07 @ 12:27 PM
I LOVE IT!! I can do any level with it, but the problem is that it wont let me use this mod and the Ep3 obiwan vs general grievous at the same time. But EXCELLENT WORK. Hey, if its possible, make 4 Hero for the republic, Delta Squad. |
chadtaylor |
Posted on 08/20/07 @ 06:53 PM
I'm not sure why banthabob but none of your mods install successfully on my computer any reason as to why? |
BanthaBob
File Author |
Posted on 08/21/07 @ 12:05 PM
Sorry to hear that. What happens when you try to install? Do you get an error message? |
Mistadobalina (id: The Real Bryl) |
Posted on 08/25/07 @ 11:12 AM
Bob, which file is the icon for 'Undeploy Cannon' kept in, and what number is it? Thanks. |
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