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Downloads Home » Multiplayer Scenarios » CHAOS FEST CC version

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CHAOS FEST CC version

Author File Description
AGENCY_SEACKER
File Details
Clone Campaigns required?: Yes
Style: Mix
Number of players: 4
This is for far my greatest map ever, the best, the most fun, the greatest in trigger work,the one with most work i ever put on a map, obviously is a fest, so dont expect beautiful eye candy or any of that, the map is held on geonosis, this fest is one of its kind, its completely different from a standard hero fest, it has much more upgrades, much more tactics to do, much more balance and much more difficulty, the only drawback is that it is quite boring playing it with comps, so try to mostly play it online if you are going to rate it
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
AGENCY_SEACKER
File Author
please rate
master silver I could rate it... but I didn't try it for multiplayer.
AGENCY_SEACKER
File Author
you can play online on igzones.net (and its not a link since it doesnt present the worldwideweb) go there, make an account, and u can even find me there, its like zone.com but with a crappy server, if u manage to play it online, please do rate, thanks, and if u want a demostration ask for my e mail so i can give u my ip for a demostration, thanks though.
master silver
Rating
3.8
Breakdown
Playability5.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions2.0
Ok first of all let me give my usual warning when I review things. I did not try this for multiplayer. I did fool around with the map a while back using AIs and then I came across this scenario today and really felt it needed a rating. If you feel this review was inadaqute just tell me and I'll remove it.

Playability: 5
This map had no flaws at all. It had a very well executed premise for a fest. You just choose what you wanted built and then went out and attacked your enemy. If I recall correctly (it has been a while) you get upgrades and more units avaliable as the game progresses. I also liked the fact that there were some gaia buildings that you could capture and garrison units in, making them have strategic value.

Balance: 5
Each player gets his own base and his own civilization. Everyone was equal and no one really had a starting advantage making the game good in terms of balance. I suppose the civ bonuses might have effected the game later on but then again when don't they?

Creativity: 3
As far I as remmember fests are a very common type of multiplayer map. Still this one was done very well overall with creative features such as the ability to invade your enemies base when you walked on a certain part of the map. Man that must have taken alot of triggering to accomplish.

Map Design: 4
Orignally I gave this section a three. I don't think there was much elevation and overall the terrian was just average. I did like the random builidngs as well as the snow mixed with the desert which made an oddly pleasing combination. However I boosted this score up because we need more good rated multiplayer scenarios and map designing really shouldn't be a category for multiplayer as playability is much more important.

Story/Instructions: 2
This is the part that you sort of lost me on but oh well. Everything else was done well and the instructions gave you the basics on how to play which is all you really needed.

Additional Comments: Good job with this map. A well done version of what most would call a classic scenario.
AGENCY_SEACKER
File Author
Thanks alot for the rating, i do aprecciate, not bad for someone who played this offline, i do get to temper with my own chaos fest when im bored and cant play online, and yes the teleporting units took me more than 200 triggers to make em work a real pain in the arse, and well, about story instructions, i gota confess im mexican, and have been learning english since day one of my life, and well, i made that about five years ago, my english was not so good back then, so you will pretty much get confused with the instructions, still, a valid rating, and thanks again.

EDIT: Oh, and yes, you do get better units as game progress, actually since i took care of the tons of useless units you start off with a fest, i did get to give much more upgrades, you can get from normal fighting units which include, mech, jedi, troop, BH, air and heroes, to even a worker or a star destroyer (cheat unit) so the scenario does get to become very chaotic.

[Edited on 07/24/08 @ 10:42 AM]

whir77
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I LOVE YOUR WORK

Balance: 5
I LOVE YOUR WORK

Creativity: 5
I LOVE YOUR WORK

Map Design: 5
I LOVE YOUR WORK

Story/Instructions: 5
I LOVE YOU

Additional Comments:
I LOVE YOU
AGENCY_SEACKER
File Author
Thanks for the kudos but you really got to write a detailed review, this will probably get removed, you got to specify weak and strong points on both fields if present, this review will not do, but still thanks.
mandai2 I do enjoy playing this map occasionally, though there are a couple of spawner bugs.

P3's mounted troops don't spawn in P2's or P1's area when you put them on the flags.
This makes the map very unfair at the start.

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HGDL v0.8.0

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Rating
4.4
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design4.5
Story/Instructions3.5
Statistics
Downloads:344
Favorites: [Who?]0
Size:35.03 KB
Added:07/26/07